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Update help and readme.
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git-svn-id: https://www.williamfeely.info/svn/dxgl@423 8a90861a-4eca-46d5-b744-240ff16d0c4d
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dxgldotorg committed Apr 8, 2014
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12 changes: 12 additions & 0 deletions Help/configuration.htm
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<area shape="rect" coords="452,90,588,103" alt="Add Extra Display Modes" href="#extramodes" />
<area shape="rect" coords="452,111,586,124" alt="Support All Color Depths" href="#alldepths" />
<area shape="rect" coords="296,136,448,170" alt="Scaling method" href="#scaler" />
<area shape="rect" coords="296,233,448,253" alt="Screen aspect ratio" href="#aspect" />
<area shape="rect" coords="452,233,601,253" alt="DPI scaling mode" href="#dpiscale" />
</map>
<h1>Configuration</h1>
Configuration for DXGL can be accessed by opening the &quot;DXGL Config&quot; program in the DXGL program group. Configuration is as follows:
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(not implemented) Uses a custom GLSL pixel shader to display the image.
<h3>Shader (primary only)</h3>
(not implemented) Uses a custom GLSL pixel shader to display the primary buffer.
<h2><a name="aspect" />Screen aspect ratio</h2>
Overrides the aspect ratio for "Aspect corrected stretch" and "Scale if mode not found". Enter as x:y or as a floating point ratio, for example 4:3 or 1.333333, or select a preset from the dropdown list. Default uses a square pixel ratio.
<h2><a name="dpiscale" />DPI scaling mode</h2>
Fixes errors caused by Windows High DPI scaling in Windows Vista and greater.
<h3>Disabled</h3>
Disables the DPI scaling fix, unless specified by the program.
<h3>Enabled</h3>
Default setting. Enables the DPI scaling fix during program initialization.
<h3>Windows AppCompat</h3>
Sets a compatibility flag to tell Windows to fix High DPI scaling. Use if Enabled does not work.
</body>
</html>
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2 changes: 1 addition & 1 deletion ReadMe.txt
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DXGL 0.5.1
DXGL 0.5.2
http://www.williamfeely.info/wiki/DXGL

== Introduction ==
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