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fleetctl: {load|unload|start|stop} and get unit code cleanups #5
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* tryWaitForUnitStates() tries to wait for units to reach the desired state. * getBlockAttempts() gets the correct value of how many attempts to try before giving up on an operation. These helpers will be used to make the code more consistent and clean. We do not intended to change any behaviour here. ---
…disk or the Registry
* Cover code path of getUnit*() functions with debug messages * Improve code comments
Improve code comments about getUnitFileFromTemplate() and kill some other useless code comments.
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This patches set aims to make the code more consistent and robust. It does not change the current behaviour just improves the code, consolidate it, more debug logs and code comments.
The main goal is to let stop, start, load and unload to share the same code base and probably avoid any corner case or bug that may related to one of these commands.
Some logic can be easily shared later when we add stop to destroy command to solve coreos#1000
There were some TODOs in the code base that I cleaned up with the last two patches. These patches will make it easy for us to implement later coreos#1295