GB Runtime Environment for iOS
https://ericgramgb.github.io/GBRE/GBRE.html
work well
- iOS Safari
- Google Chrome
not
- Firefox (due to AudioBuffer handling)
- IE (no audio support)
supported
- DMG (MBC1, MBC2, MBC3, MBC5, MBC7)
also
- CGB (CPU double speed mode, RAM bank, VRAM bank, color palette, new DMA, accelerometer)
- W - Up / A - Left / S - Down / D - Right
- L - A / K - B / I - Start / O - Select
- Open "GBRE.html".
- Tap "Choose File".
- Browse and select a file.
- Touch the LCD area of the screen to run.
(If you upload a file to the web server that is configured to send "Access-Control-Allow-Origin" header, you can specify the URL directly.)
- "Save" - Write save data to localStorage and base64 encoded text to textarea. (Save command should be done after saving in game.)
- "Load" - Read save data from localStorage. (Load command should be done during startup.)
- "Load Text" - Read save data from base64 encoded text in textarea.
- "30 fps" - Frame skip.
- "60 fps" - Normal.
- "120 fps" - More accurate audio timing.
- "999 fps" - No wait.
- "Controller" - Adjust controller size.
- "2P" - Boot a second GB to communicate or exchange data.
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