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useMutableSource: Use StrictMode double render to detect render phase mutation #20698

Commits on Jan 30, 2021

  1. Concurrent Mode test for uMS render mutation

    Same test as the one added in facebook#20665, but for Concurrent Mode.
    acdlite committed Jan 30, 2021
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  2. Use double render to detect render phase mutation

    PR facebook#20665 added a mechanism to detect when a `useMutableSource` source
    is mutated during the render phase. It relies on the fact that we double
    invoke components that error during development using
    `invokeGuardedCallback`. If the version in the double render doesn't
    match the first, that indicates there must have been a mutation during
    render.
    
    At first I thought it worked by detecting inside the *other* double
    render, the one we do for Strict Mode. It turns out that while it does
    warn then, the warning is suppressed, because we suppress all console
    methods that occur during the Strict Mode double render. So it's really
    the `invokeGuardedCallback` one that makes it work.
    
    Anyway, let's set that aside that issue for a second. I realized during
    review that errors that occur during the Strict Mode double render
    reveal a useful property: A pure component will never throw during the
    double render, because if it were pure, it would have also thrown during
    the first render... in which case it wouldn't have double rendered! This
    is true of all such errors, not just the one thrown by
    `useMutableSource`.
    
    Given this, we can simplify the `useMutableSource` mutation detection
    mechanism. Instead of tracking and comparing the source's version, we
    can instead check if we're inside a double render when the error is
    thrown.
    
    To get around the console suppression issue, I changed the warning to an
    error. It errors regardless, in both dev and prod, so it doesn't have
    semantic implications.
    
    However, because of the paradox I described above, we arguably
    _shouldn't_ throw an error in development, since we know that error
    won't happen in production, because prod doesn't double render. (It's
    still a tearing bug, but that doesn't mean the component will actually
    throw.) I considered that, but that requires a larger conversation about
    how to handle errors that we know are only possible in development. I
    think we should probably be suppressing *all* errors (with a warning)
    that occur during a double render.
    acdlite committed Jan 30, 2021
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