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@alexeevdv alexeevdv released this 20 May 18:18
· 48 commits to develop since this release
  • [bugfix] sdl2main.lib is not linked with CMake (MrCool92)
  • [bugfix] Opcode810D (obj_carrying_pid_obj) checks containers as well (JanSimek)
  • [bugfix] Fix linking release builds on Windows and prevent closing console after a crash (JanSimek)
  • [bugfix] Fix GLEW initialization on Wayland (ids1024)
  • [feature] Logger interface introduced (alexeevdv)
  • [feature] Search data files in parent dir too (alexeevdv)
  • [feature] Basic barter system (Zervox, JanSimek)
  • [feature] Fix and update Travis build (JanSimek)
  • [feature] Load critter flags from PRO file (JanSimek)
  • [feature] Added 'Take All' and scroll buttons to the container window (JanSimek)
  • [feature] Show number of stacked items in the inventory (JanSimek)
  • [feature] Player moves to an adjacent hexagon when using (a skill on) an object (AdamFx990)
  • [feature] Doors can't be opened if they're locked (AdamFx990, 667bdrm)
  • [feature] Optimisations & code readability improvements to hexagon logic (AdamFx990)
  • [feature] Added missing tabs for perks, karma and kills in the Character window (JanSimek)
  • [feature] Added timediff to gameloop in order to make things to be independent from SDL ticks (alexeevdv)
  • [feature] Extract UI generation logic from game objects (alexeevdv)
  • [feature] New video settings: window position(x,y) and always_on_top flag (adamkewley)
  • [feature] Added missing logo in the Pipboy window and special date greetings (JanSimek)
  • [feature] Added ladders and stairs funtionality (667bdrm)
  • [feature] Added elevators support (667bdrm)