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Unexpected crosshairs appear in arcade games #1363

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kihato opened this issue Jan 9, 2024 · 6 comments
Closed

Unexpected crosshairs appear in arcade games #1363

kihato opened this issue Jan 9, 2024 · 6 comments
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@kihato
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kihato commented Jan 9, 2024

Windows11 / i7-10700F / GTX 1660 SUPER

Github hash: 192838b

Set the light gun on device A and select a color that stands out, such as red, as the crosshair color.
Then, leave the crosshair check as is and change to the Sega controller.
When you launch any arcade game, a crosshair will appear.

@kihato kihato added the bug Something isn't working label Jan 9, 2024
@flyinghead
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Which renderer are you using? I tried OpenGL and Vulkan but can't reproduce the issue.
I may be missing an important step so any additional detail would be helpful.

@kihato
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kihato commented Jan 9, 2024

Sorry. Information was lacking. It seems to be limited to DX.
The same thing happens with device B etc.

naomi

@flyinghead
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I still can't reproduce it. I tried DX9, DX11 per triangle and per pixel. Tried various combinations of starting a dreamcast game, switching to light gun, stopping the game, switching back to controller, using 3 light guns, etc. Nothing makes the crosshair appear unless the arcade game is a lightgun or touchscreen game.

@kihato
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kihato commented Jan 11, 2024

I deleted the settings at that time, so I couldn't reproduce it, but after trial and error, I found that the additional bug condition other than "Using DX9 or DX11" was to check "Show VMU in-game".

flyinghead added a commit that referenced this issue Jan 11, 2024
missing check for arcade games
Issue #1363
@flyinghead
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Yep, that was the missing piece. Thanks!
Should be fixed in the next master build.

@kihato
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kihato commented Jan 12, 2024

Thanks. It's fixed!

@kihato kihato closed this as completed Jan 12, 2024
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