Apple Rules for Bazel
This repository contains rules for Bazel that can be used to bundle applications for Apple platforms.
These rules handle the linking and bundling of applications and extensions
(that is, the formation of an .app
with an executable and resources,
archived in an .ipa
). Compilation is still performed by the existing
objc_library
rule
in Bazel, and by the
swift_library
rule
available from rules_swift.
Click here for the reference documentation for the rules and other definitions in this repository.
Add the following to your WORKSPACE
file to add the external repositories,
replacing the version number in the tag
attribute with the version of the
rules you wish to depend on:
load("@bazel_tools//tools/build_defs/repo:git.bzl", "git_repository")
# rules_apple, rules_swift and apple_support no longer support releases. If
# you'd like to pin down these dependencies to a specific commit, please add the
# following to the top of your WORKSPACE, using the commit you'd like to pin for
# each of the repositories.
git_repository(
name = "build_bazel_rules_apple",
remote = "https://github.com/bazelbuild/rules_apple.git",
commit = "[SOME_HASH_VALUE]",
)
git_repository(
name = "build_bazel_rules_swift",
remote = "https://github.com/bazelbuild/rules_swift.git",
commit = "[SOME_HASH_VALUE]",
)
git_repository(
name = "build_bazel_apple_support",
remote = "https://github.com/bazelbuild/apple_support.git",
commit = "[SOME_HASH_VALUE]",
)
load(
"@build_bazel_rules_apple//apple:repositories.bzl",
"apple_rules_dependencies",
)
apple_rules_dependencies()
load(
"@build_bazel_rules_swift//swift:repositories.bzl",
"swift_rules_dependencies",
)
swift_rules_dependencies()
load(
"@build_bazel_apple_support//lib:repositories.bzl",
"apple_support_dependencies",
)
apple_support_dependencies()
Minimal example:
load("@build_bazel_rules_apple//apple:ios.bzl", "ios_application")
objc_library(
name = "Lib",
srcs = glob([
"**/*.h",
"**/*.m",
]),
resources = [
":Main.storyboard",
],
)
# Links code from "deps" into an executable, collects and compiles resources
# from "deps" and places them with the executable in an .app bundle, and then
# outputs an .ipa with the bundle in its Payload directory.
ios_application(
name = "App",
bundle_id = "com.example.app",
families = ["iphone", "ipad"],
infoplists = [":Info.plist"],
deps = [":Lib"],
)
See the examples directory for sample applications.