It's a simple project to understand how entitas work with netcode, to sync data between server and client.
you can also use another network solution, the ecs is good tools to decoupling the logic and data.
example.mp4
- use ParrelSync open a clone
- run the eidtor, click NetworkManager GameObject inside the DontDestroyOnload of the sence
- click Start Server
- run the cloned editor, same with 2, then click Start Client
https://github.com/sschmid/Entitas https://github.com/sschmid/Entitas/wiki https://docs-multiplayer.unity3d.com/netcode/current/about/