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To develop an evolutionary agent, the first step was to build a bot for Unreal Tournament 2004.

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franaisa/ExpertAgent

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Expert Agent source release
===========================

This file contains the following sections:

GENERAL NOTES
LICENSE

GENERAL NOTES
=============

The main aim of this project was to develop an expert agent for Unreal 
Tournament 2004 that was capable of beating native bots.

A Finite State Machine comprised of primary and secondary states is controlled
by the set of rules defined by us.

The project is based on Java/Pogamut/Unreal Tournament 2004.

The current version is 0.1 (Alpha state).

LICENSE
=======

See LICENSE.txt for the GNU GENERAL PUBLIC LICENSE

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To develop an evolutionary agent, the first step was to build a bot for Unreal Tournament 2004.

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