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To develop an evolutionary agent, the first step was to build a bot for Unreal Tournament 2004.
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franaisa/ExpertAgent
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Expert Agent source release =========================== This file contains the following sections: GENERAL NOTES LICENSE GENERAL NOTES ============= The main aim of this project was to develop an expert agent for Unreal Tournament 2004 that was capable of beating native bots. A Finite State Machine comprised of primary and secondary states is controlled by the set of rules defined by us. The project is based on Java/Pogamut/Unreal Tournament 2004. The current version is 0.1 (Alpha state). LICENSE ======= See LICENSE.txt for the GNU GENERAL PUBLIC LICENSE
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To develop an evolutionary agent, the first step was to build a bot for Unreal Tournament 2004.
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