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Merge pull request #240 from Jaxan/range
Range support #240
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/////////////////////////////////////////////////////////////////////////////////// | ||
/// OpenGL Mathematics (glm.g-truc.net) | ||
/// | ||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net) | ||
/// Permission is hereby granted, free of charge, to any person obtaining a copy | ||
/// of this software and associated documentation files (the "Software"), to deal | ||
/// in the Software without restriction, including without limitation the rights | ||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
/// copies of the Software, and to permit persons to whom the Software is | ||
/// furnished to do so, subject to the following conditions: | ||
/// | ||
/// The above copyright notice and this permission notice shall be included in | ||
/// all copies or substantial portions of the Software. | ||
/// | ||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | ||
/// THE SOFTWARE. | ||
/// | ||
/// @ref gtx_range | ||
/// @file glm/gtx/range.hpp | ||
/// @date 2014-09-19 / 2014-09-19 | ||
/// @author Joshua Moerman | ||
/// | ||
/// @brief Defines begin and end for vectors and matrices. Useful for range-based for loop. | ||
/// The range is defined over the elements, not over columns or rows (e.g. mat4 has 16 elements). | ||
/// | ||
/////////////////////////////////////////////////////////////////////////////////// | ||
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#pragma once | ||
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#include "../gtc/type_ptr.hpp" | ||
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namespace glm{ | ||
namespace detail | ||
{ | ||
/* The glm types provide a .length() member, but for matrices | ||
this only defines the number of columns, so we need to work around this */ | ||
template <typename T, precision P> | ||
length_t number_of_elements_(tvec2<T, P> const & v){ | ||
return v.length(); | ||
} | ||
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template <typename T, precision P> | ||
length_t number_of_elements_(tvec3<T, P> const & v){ | ||
return v.length(); | ||
} | ||
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template <typename T, precision P> | ||
length_t number_of_elements_(tvec4<T, P> const & v){ | ||
return v.length(); | ||
} | ||
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template <typename genType> | ||
length_t number_of_elements_(genType const & v){ | ||
return v.length() * v[0].length(); | ||
} | ||
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template <typename genType> | ||
const typename genType::value_type * begin(const genType& v){ | ||
return value_ptr(v); | ||
} | ||
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template <typename genType> | ||
const typename genType::value_type * end(const genType& v){ | ||
return begin(v) + number_of_elements_(v); | ||
} | ||
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template <typename genType> | ||
typename genType::value_type * begin(genType& v){ | ||
return value_ptr(v); | ||
} | ||
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template <typename genType> | ||
typename genType::value_type * end(genType& v){ | ||
return begin(v) + number_of_elements_(v); | ||
} | ||
} | ||
} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// | ||
// OpenGL Mathematics Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net) | ||
/////////////////////////////////////////////////////////////////////////////////////////////////// | ||
// Created : 2014-09-19 | ||
// Updated : 2014-09-19 | ||
// Licence : This source is under MIT licence | ||
// File : test/gtx/gtx_range.cpp | ||
/////////////////////////////////////////////////////////////////////////////////////////////////// | ||
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#include <glm/glm.hpp> | ||
#include <glm/gtc/epsilon.hpp> | ||
#include <glm/gtx/range.hpp> | ||
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int testVec(){ | ||
int Error(0); | ||
glm::vec3 v(1, 2, 3); | ||
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int count = 0; | ||
for(float x : v){ count++; } | ||
Error += count == 3 ? 0 : 1; | ||
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for(float& x : v){ x = 0; } | ||
Error += glm::all(glm::equal(v, glm::vec3(0, 0, 0))) ? 0 : 1; | ||
return Error; | ||
} | ||
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int testMat(){ | ||
int Error(0); | ||
glm::mat4x3 m(1); | ||
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int count = 0; | ||
for(float x : m){ count++; } | ||
Error += count == 12 ? 0 : 1; | ||
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for(float& x : m){ x = 0; } | ||
glm::vec4 v(1, 1, 1, 1); | ||
Error += glm::all(glm::equal(m*v, glm::vec3(0, 0, 0))) ? 0 : 1; | ||
return Error; | ||
} | ||
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int main(){ | ||
int Error(0); | ||
Error += testVec(); | ||
Error += testMat(); | ||
return Error; | ||
} |