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feat(unreal): Add unreal crash reporting properties #715
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* master: fix: Coerce missing PR body to empty string meta(gh): Add a status check for changelogs (#700) ref(server): Manually control concurrent upstream requests (#678) fix(docs): Clarify sooner which mode to choose (#709) chore(config): Remove config for emitting attachment flags (#718) fix(protocol): Fix docs typo (#719) fix(doc): Add missing newlines (#717) ci(release): Add killswitch via issues w/ release-blocker label (#714) fix: Add changelog entry for #712 (#716)
* master: build(workspace): Move relay binary to workspace crate (#733) fix: Fix data schemas github action (#730) fix(docs): Incorrect init command in README (#732) fix(getting-started): Fix documentation links to other pages (#729) feat(server): Add initial minidump scrubbing (#682) fix: Remove jsonschema docs (#727) fix(docs): Fix a broken link test(server): Add unit tests to tracked future (#725) feat(server): Support chunked formdata for Crashpad (#721) fix(danger): Comment only on missing changelogs (#723) test: Require any python3 and support python3.8 (#722) fix: Re-add pii=maybe to span databags (#720) fix(schema): Type out span data and tags (#713)
hughes123b
approved these changes
Aug 27, 2020
} | ||
(ContentType::Xml, AttachmentType::UnrealContext) | ||
} | ||
_ => match file.name() { |
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Bad man
jan-auer
approved these changes
Aug 27, 2020
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Add support for attaching Sentry event payloads in Unreal crash reports by adding
__sentry
game data entries.