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Enable PROGRAM_POINT_SIZE in OpenGL backend #1068

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merged 1 commit into from
Oct 24, 2016

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lidavidm
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This lets the vertex shader write to gl_PointSize, so that point primitives can be rendered as different sizes.

The flag is enabled during initialization of the OpenGL backend.

This lets the vertex shader write to gl_PointSize, so that point
primitives can be rendered as different sizes.
@lidavidm
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Looks like the Vulkan builds fail?

@sectopod
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There is some sort of a macro-related breakage on the nightly, although no idea why it only affected Linux build and not OSX.

@kvark
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kvark commented Oct 24, 2016

@lidavidm thanks for your PR! The breakage is issued in #1070, and we don't need to block on it here.

@kvark kvark merged commit be79d30 into gfx-rs:master Oct 24, 2016
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3 participants