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Rewrite loading code to try to satisfy everyone:
- Support all three formats (ggml, ggmf, ggjt). (However, I didn't include the hack needed to support GPT4All files without conversion. Those can still be used after converting them with convert.py from my other PR.) - Support both mmap and read (mmap is used by default, but can be disabled with `--no-mmap`, and is automatically disabled for pre-ggjt files or on platforms where mmap is not supported). - Support multi-file models like before, but automatically determine the number of parts rather than requiring `--n_parts`. - Improve validation and error checking. - Stop using the per-file type field (f16) entirely in favor of just relying on the per-tensor type/size fields. This has no immediate benefit, but makes it easier to experiment with different formats, and should make it easier to support the new GPTQ-for-LLaMa models in the future (I have some work in progress on that front). - Support VirtualLock on Windows (using the same `--mlock` option as on Unix). - Indicate loading progress when using mmap + mlock. (Which led me to the interesting observation that on my Linux machine, with a warm file cache, mlock actually takes some time, whereas mmap without mlock starts almost instantly...) - To help implement this, move mlock support from ggml to the loading code. - madvise/PrefetchVirtualMemory support (based on #740) - Switch from ifstream to the `fopen` family of functions to avoid unnecessary copying and, when mmap is enabled, allow reusing the same file descriptor for both metadata reads and mmap (whereas the existing implementation opens the file a second time to mmap). - Quantization now produces a single-file output even with multi-file inputs (not really a feature as much as 'it was easier this way'). Implementation notes: I tried to factor the code into more discrete pieces than before. Regarding code style: I tried to follow the code style, but I'm naughty and used a few advanced C++ features repeatedly: - Destructors to make it easier to ensure everything gets cleaned up. - Exceptions. I don't even usually use exceptions when writing C++, and I can remove them if desired... but here they make the loading code much more succinct while still properly handling a variety of errors, ranging from API calls failing to integer overflow and allocation failure. The exceptions are converted to error codes at the API boundary.) Co-authored-by: Pavol Rusnak <[email protected]> (for the bit I copied from #740)
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