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Admin Commands

Michael Gjelsø edited this page Nov 25, 2023 · 2 revisions

Overview

The following Commands can be used in Admin Console by pressing "`".

Where Account ID is need, it might be nesserry to use STEAM:7656xxxxxxxxxxxxx for adding a STEAMID and EOS:xxxxxxxxx for EPIC
Source: pharrisee

Admin Commands

Command Description
SetQueueThreshold [amount] Sets the player limit for the server
SetMaxQueueSize [amount] Sets the player limit for the server
SetCanChat 1/0 Enables/disables ingame chat
SetSaveGameInterval [seconds] Sets the save interval in seconds
AddGM [Account ID] [GM level] Adds an admin via SteamID64, multiple admins are added separated by ;
RemoveGM [AccountID] Removes an admin via the SteamID64
ToggleGMTitleShow 1/0 Enables/Disables the admin icon for players
CloseServer Shuts down the server. Please do not use it and instead stop the server via our page
SaveWorld Saves the game
SetTime [time value] Sets the time of day
GotoPlayerByAccount [playerID] Teleports you to the specified player
RelocatePlayerToGM [playerID] Teleports the specified player to you
DestroyPlayerByGUID [playerID] Kills the specified player
GMClearInventory [playerID] Clears the inventory of the specified player
KickPlayerOff [playerID] Kicks the specified player without notification
BanPlayer [playerID] login Bans the specified player from the server
PermitPlayer [playerID] login Unbans the specified player
BanPlayer [playerID] chat Mutes the chat of the specified player
PermitPlayer [playerID] chat Allows the specified player to chat

Stat Commands

Command Description
SetPlayerHotDefAddRate [multiplier] Increases the heat resistance of the player
SetPlayerIceDefAddRate [multiplier] Increases the cold resistance of the player
SetPlayerAddExpRate [multiplier] Increases the experience gained by all players
SetPlayerKillAddExpRate [multiplier] Increases the experience gained by all players from NPC kills
SetPlayerFarmAddExpRate [multiplier] Increases the experience gained by all players for gathering resources
SetPlayerCraftAddExpRate [multiplier] Increases the experience gained by all players for crafting
SetMoveSpeedRate [multiplier] Increases the movement speed
SetJumpHeightRate [multiplier] Allows higher jumping
SetPlayerLandedDamageRate [multiplier] Increases fall damage
SetPlayerMaxHealthRate [multiplier] Sets the maximum health
SetLifeRecoverRate [multiplier] Increases life recovery
SetPlayerMaxStaminaRate [multiplier] Sets the maximum stamina
SetStaminaRecoverRate [multiplier] Increases the stamina generation
SetStaminaConsumeRatio [multiplier] Sets the stamina consumption
SetPlayerMaxHungerRate [multiplier] Sets the maximum fullness
GMSetHungerDecRate [multiplier] Sets how fast the fullness decreases
GMSetBodyHungerAddRate [multiplier] Sets how full food makes you
SetBodyWaterMaximumRate [multiplier] Sets the maximum hydration
GMSetWaterDecRate [multiplier] Sets how much fluid is consumed
GMSetBodyWaterAddRate [multiplier] Sets how much hydration drinks restore
SetBreathMaximumRate [multiplier] Sets the maximum oxygen rate
SetBreathRecoverRate [multiplier] Sets how much oxygen is recovered
SetPlayerBreathCostRate [multiplier] Controls the oxygen demand
GMSetPlayerHealthRate [multiplier] Controls how much health is recovered from medication and co.
GMSetFoodDragDurationRate [multiplier] Sets the duration of food and med effects
SetVehiclePlayerDamageRatio [multiplier] Controls the damage vehicles cause to players
SetVehicleConstructDamageRatio [multiplier] Controls the damage vehicles cause to buildings
GMSetVehicleDamageRate [multiplier] Controls the amount of resources collected from vehicles
SetMeleeNpcDamageRatio [multiplier] Sets the melee damage of players to NPCs
SetRangedNpcDamageRatio [multiplier] Sets the ranged damage of players to NPCs
SetMeleePlayerDamageRatio [multiplier] Sets the melee damage from players to players
SetRangedPlayerDamageRatio [multiplier] Sets the ranged damage from players to players
SetMeleeConstructDamageRatio [multiplier] Sets the melee damage of players to buildings
SetRangedConstructDamageRatio [multiplier] Sets the ranged damage of players to buildings
GMSetToolDamageRate [multiplier] Sets the damage of tools to resources
GMSetDurabilityCostRate [multiplier] Sets how much durability tools, weapons and armour lose when used

Gameplay

Command Description
SetIsCanSelfDamage 0/1 Disables/enables whether players can damage themselves
SetIsCanFriendDamage 0/1 Disables/enables Friendly Fire
MailAttchEnable 0/1 Disables/enables whether attachments can be received
GMSetOverlapRatio [multiplier] Stack limit for items
GMSetDeathDropMode [parameter] What is dropped on death. 0=Nothing , 1=All , 2=Only inventory
SetConstructDisableRed 1/0 Disables/enables decay of buildings
GMSetCanDropItem 0/1 Allows NPC/buildings to drop items
GMSetCanDiscardItem 0/1 Allows items to be discarded
SetPlayerHealthDyingState 0/1 Determines if the player dies immediately
GMSetDiscardBoxLifeSpan [seconds] Discarded items despawn after this time
GMSetDeathInventoryLifeSpan [seconds] Items dropped on death despawn after this time
SetGMRebirthBaseCD [seconds] respawn cool down after death [seconds]
SetGMRebirthExtraCD [seconds] Time added to respawn cool down on multiple deaths
SetGMPenaltiesMaxNum [number] Maximum penalty for SetGMRebirthExtraCD
SetGMPenaltiesCD [seconds] Time after which respawn cooldowns are reset to SetGMRebirthBaseCD
OpenAllHouseFlag 0/1 Show the flags of all players on the map
SetFriendDisplayDistance [meter] Maximum distance in which names of squad members are displayed
SetEnemyDisplayDistance [meter] Maximum distance in which names of non-squad members are displayed
SetPlayerDeathAvatarItemDurableRate [multiplier] Lost durability of equipped items on death
SetPlayerDeathShortcutItemDurableRate [multiplier] Lost durability of items in the hotbar on death
GMSetCraftTimeRate [multiplier] Sets how fast items are repaired/crafted
SetNpcRespawnRate [multiplier] Sets how fast NPCs respawn
SetAnimalBodyStayTime [seconds] Sets the time after which animal bodies respawn
SetHumanBodyStayTime [seconds] Sets the time after which human corpses respawn
GMSetNPCLootableItemRate [multiplier] Sets the amount of dropped items from NPCs
SetNpcSpawnLevelRate [multiplier] Sets the level of NPCs
SetWildNPCDamageRate [multiplier] Sets the damage of wild NPCs
SetWildNPCHealthRate [multiplier] Sets how many hitpoints wild NPCs have
SetWildNPCSpeedRate [multiplier] Sets how fast wild NPCs are
SetCityNPCLevelRate [multiplier] Sets the level of raid NPCs
SetCityNPCDamageRate [multiplier] Sets the damage of raid NPCs
SetCityNPCHealthRate [multiplier] Sets how many hitpoints raid NPCs have
SetCityNPCSpeedRate [multiplier] Sets how fast raid NPCs are
SetCityNPCNumRate [multiplier] Sets how many raid NPCs are spawned per round
SetNpcDisplayDistance [meter] Maximum distance in which names of NPCs are displayed
GMSetInventoryGainRate [multiplier] Maximum amount of resources collected
GMSetCityAtkNPCLootItemRate [multiplier] Sets how many items raid NPCs drop
SetPlayerMaxHouseFlagNumber [number] Maximum number of flags a player can set
SetGJConstructMaxNumRatio [multiplier] Multiplies the number of construct types that can be placed
SetHFTrapMaxNum [amount] Number of traps that can be placed in the flag radius
SetHFTurretMaxNum [amount] number of turrets that can be placed in the flag radius
SetConstructDefenseRatio [multiplier] How much damage defensive building parts take
SetTrapDefenseRatio [multiplier] How much damage traps take
SetTurretDefenseRatio [multiplier] How much damage turrets take
SetTrapDamageRatio [multiplier] How much damage traps take
SetTurretDamageRatio [multiplier] How much damage turrets do
SetConstructMaxHealthRatio [multiplier] Sets the durability of building parts
SetConstructReturnHPRatio [multiplier] Determines how much durability of building parts is restored
SetHouseFlagRepairHealthRatio [multiplier] Multiplies the regeneration of building parts in the area of influence of a flag
SetCHFDamagedRateByPlayer [multiplier] Multiplies the damage caused by player weapons to flags
SetCHFDamagedRateByVehicle [multiplier] Multiplies the damage caused by vehicles to flags
SetCHFDamagedRateByNpc [multiplier] Multiplies the damage NPCs do to flags
SetHouseFlagExcitantTime [number] Value must be between 0 and 24. Sets the time in which flags can be attacked

Resources

Command Description
GMSetMaxRetrieveProductsRate [multiplier] Maximum amount that can be collected must be higher than individual multipliers
GMSetTreeGainRate [multiplier] Multiplies the amount of collected wood
GMSetBushGainRate [multiplier] Multiplies the amount of plants collected
GMSetOreGainRate [multiplier] Multiplies the amount of ore collected
GMSetCropReapRate [multiplier] Multiplies the amount of crops collected
GMSetFleshGainRate [multiplier] Multiplies the amount of collected flesh
GMSetCropGrowRate [multiplier] Sets how fast crops grow
GMSetTTC_Oil_Rate [multiplier] Multiplies the amount of oil collected
GMSetWaterCollector_Rate [multiplier] Multiplies the amount of water collected
GMSetTTC_Ore_Rate [multiplier] Multiplies the amount of automatically collected ore
GMSetTTC_Fish_Rate [multiplier] Multiplies the amount of collected fish

Cheats

Command Description
hide 1/0 Activates/Deactivates invisibility
fly Activates flight mode
walk Deactivates flight mode
ghost Activates noclip. Type command again to deactivate
PerspectiveConstruct 0/1 Hides/displays names of building parts and their owners on the map
PerspectivePlayer 0/1 Hide/Show player names
goto x y z Teleport to specified coordinates
ClearAllNPC Kill all NPCs
SetPlayerScaleRate [scale] Change the size of your character model
ClearAllPlayersGodMode Deactivates the Godmode of all players on the server
ActivateInfiniteStamina 1/0 Activates/Deactivates infinite stamina
ActivateIgnoreEnvironment 1/0 1=Ignores damage from the environment
ActivateInfiniteRecoverHealth 1/0 Activates/Deactivates maximum health regeneration per second
KillGuildAll 1 Kills the specified player if not in the squad. Kills all squad members if specified player is in a squad. Items are dropped on death
KillGuildAll 0 Kills the specified player if not in a squad. Kills all squad members if specified player is in a squad. Items are not dropped on death
KillRadiusGuildConstruct 1 [meter] Destroys structures in the given radius. If player is not in a squad, only that squad is affected. If a player is in a squad, it affects all players in the squad. Items are dropped
KillRadiusGuildConstruct 0 [meter] Destroys structures in the opposed radius. If player is not in a squad, only that player is affected. If a player is in a squad, it affects all players in the squad. Items are not dropped.
KillRadiusGuildVehicle 1 [meter] Destroys vehicles in the opposed radius. If player is not in a squad, only that player is affected. If a player is in a squad, it affects all players in the squad. Items are dropped [meter]
KillRadiusGuildVehicle 0 [meter] Destroys vehicles in the opposed radius. If player is not in a squad, only that player is affected. If a player is in a squad, it affects all players in the squad. Items are not dropped
ClearAttackCityCD [Player ID] Resets the supply cool-down of the specified player.
SetEnableSuperKill Enables one-hit kills. Enter again to deactivate
JoinGuild Allows joining a squad. Squad must be selected before
SetGuildAdmin 1/0 Makes you the squadmin
ForcedChangeGuildName [squad GUID] [new squad name] Forces a name change for the specified squad
JoinGuildByGuid [squad GUID] Forces a join to the specified squad
KillInteractObject Kills unit in crosshairs. Affects vehicles, creatures and buildings.
GMCreatorMode 1/0 Activates/Deactivates Creator Mode
GMAddItems [itemID] [amount] [playerID] Adds a player to items. If no player is specified, items are added to you.
AddTargetPlayerExp [playerID] [EXP] Gives experience to the specified player
GMSpawnNPCByLocation [creatureID] [level] x y z Spawns the specified creature with specified level at the specified coordinates
GMSpawnNPCByPlayerGuid [creatureID] [level] [amount] [meter] [playerID] Spawns the specified creature with specified level in the specified radius of the respective player. If no player is specified, the creature spawns around you.
GMSpawnPetByPlayerGuid [creatureID] [level] [amount] [meter] [playerID] Spawns the specified level creature within the specified radius of the player. If no player is specified, the creature spawns around you

Admin Commands Source: 4netplayers.com

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