DynGd
trait support + FromGodot
"re-enrichment" conversions
#958
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Follow-up to #953.
Many thanks to @Yarwin, who supported me throughout the design + implementation phase (also with great ideas from #930), and helped a lot with testing! 💪
This enhances the bare-bones #953 with a ton of traits to integrate with Godot, most notably:
Debug
Display
Eq
+PartialEq
+Hash
(reference semantics likeGd
)ToGodot
,GodotConvert
(pass as object to Godot)FromGodot
(hard*)ArrayElement
AsArg
+ParamType
.The
DynGd
API is extended to includecast
+try_cast
, as well as a lot more documentation.Also improves some error messages for existing conversions.
*
FromGodot
was particularly difficult, because we need to obtain adyn Trait
pointer from the aether (Godot doesn't have it), and make sure it points to the correctimpl Trait
vtable. Thanks again for the digging, Yarwin!