Eliminate collision checks between geometry in rendering BVH. #72511
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Later logic using the
pairable_mask
would catch cases preventing pairing callbacks between geometry. However the collision checks were still taking place, wasting performance.Here we utilize the
tree_mask
feature of BVH to totally eliminate unnecessary collision checks between geometry.Notes
pairable_mask
of zero, so is eliminated from pairing with other geometry in the templatedUserCullTestFunction()
callback used by the BVH, which happens near the end of the collision pipeline.dynamic_bvh.h
by reduz for rendering).