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[3.x] Disable blending before blitting to framebuffer from WebXR #76072

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merged 1 commit into from
Apr 17, 2023

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dsnopek
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@dsnopek dsnopek commented Apr 14, 2023

This fixes a rendering bug with WebXR "immersive-ar" sessions on Meta Quest 2.

This bug only affects Godot 3.x - it isn't present on Godot 4.x (XR rendering is done very differently on 4.x)

Fixes #75581

@clayjohn clayjohn modified the milestones: 3.x, 3.6 Apr 17, 2023
@clayjohn clayjohn merged commit 17e0a02 into godotengine:3.x Apr 17, 2023
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Looks great! Thanks!

@dsnopek dsnopek deleted the webxr-ar-clear-fix branch July 22, 2024 15:26
@akien-mga akien-mga changed the title Disable blending before blitting to framebuffer from WebXR [3.x] Disable blending before blitting to framebuffer from WebXR Sep 9, 2024
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3 participants