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Fix framebuffer texture rectangle coordinate in GLES2
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Gillou68310 authored and gonetz committed Jul 2, 2015
1 parent 9a071e4 commit 40da41d
Showing 1 changed file with 1 addition and 0 deletions.
1 change: 1 addition & 0 deletions src/FrameBuffer.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -760,6 +760,7 @@ void FrameBufferList::renderBuffer(u32 _address)
pBuffer->m_pTexture->offsetT = (float)height;
textureCache().activateTexture(0, pBuffer->m_pTexture);
gSP.textureTile[0]->fuls = gSP.textureTile[0]->fult = 0.0f;
gSP.textureTile[0]->shifts = gSP.textureTile[0]->shiftt = 0;
currentCombiner()->updateTextureInfo(true);
CombinerInfo::get().updateParameters(OGLRender::rsTexRect);

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