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anisotropic filtering not working #505
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This is likely mipmap related, but I haven't tested AF myself. Does disabling mipmaps change this behavior? |
No, looks the same without mipmaps |
What is wrong on this screen shot? Water? |
The problem affects every game but I added these pictures as an example because here you can see it very clear. The water should be fltered if anisotropic filtering is enabled (see Glide64 screenshot) but anisotropic filtering does not work. |
Will be fixed soon |
confirmed |
…pic filtering: https://www.opengl.org/wiki/Sampler_(GLSL) Also need to keep in mind issue #232 and not allow mip-mapping for combiners, which do not use it. Fixed anisotropic filtering not working #505
If I enable it in the config dialog it does not work. And if it is forced in the Nvidia settings it still does not work. The difference is obvious if I compare with Glide64.
GLideN64 16x AF
Glide64 AF enabled
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