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anisotropic filtering not working #505

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purplemarshmallow opened this issue May 5, 2015 · 6 comments
Closed

anisotropic filtering not working #505

purplemarshmallow opened this issue May 5, 2015 · 6 comments

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@purplemarshmallow
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If I enable it in the config dialog it does not work. And if it is forced in the Nvidia settings it still does not work. The difference is obvious if I compare with Glide64.
GLideN64 16x AF
gliden64_goldeneye_001
Glide64 AF enabled
glide64_goldeneye_01

@AmbientMalice
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This is likely mipmap related, but I haven't tested AF myself. Does disabling mipmaps change this behavior?

@purplemarshmallow
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No, looks the same without mipmaps

@gonetz
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gonetz commented May 5, 2015

What is wrong on this screen shot? Water?

@purplemarshmallow
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The problem affects every game but I added these pictures as an example because here you can see it very clear. The water should be fltered if anisotropic filtering is enabled (see Glide64 screenshot) but anisotropic filtering does not work.

@gonetz
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gonetz commented May 7, 2015

Will be fixed soon

@purplemarshmallow
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confirmed
good work

gonetz added a commit that referenced this issue May 13, 2015
…pic filtering:

https://www.opengl.org/wiki/Sampler_(GLSL)
Also need to keep in mind issue #232 and not allow mip-mapping for combiners,
which do not use it.

Fixed anisotropic filtering not working #505
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3 participants