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Add support for avc3 boxes in fragmented mp4 streams. #1
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Fixed in dev. 43b7efa |
bhnath
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in bhnath/ExoPlayer
Sep 9, 2014
ojw28
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Oct 9, 2014
Propagate elapsedRealtimeUs to the video renderer. This allows the renderer to calculate and adjust for the elapsed time since the start of the current rendering loop. Typically this is <2ms, but there situations where it can go higher (normally when the video renderer ends up processing more than 1 output buffer in a single loop). Also made variable naming more consistent throughout the package.
ojw28
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Feb 13, 2015
This is the start of a sequence of changes to fix the ref'd github issue. Currently TsExtractor involves multiple memory copy steps: DataSource->Ts_BitArray->Pes_BitArray->Sample->SampleHolder This is inefficient, but more importantly, the copy into Sample is problematic, because Samples are of dynamically varying size. The way we end up expanding Sample objects to be large enough to hold the data being written means that we end up gradually expanding all Sample objects in the pool (which wastes memory), and that we generate a lot of GC churn, particularly when switching to a higher quality which can trigger all Sample objects to expand. The fix will be to reduce the copy steps to: DataSource->TsPacket->SampleHolder We will track Pes and Sample data with lists of pointers into TsPackets, rather than actually copying the data. We will recycle these pointers. The following steps are approximately how the refactor will progress: 1. Start reducing use of BitArray. It's going to be way too complicated to track bit-granularity offsets into multiple packets, and allow reading across packet boundaries. In practice reads from Ts packets are all byte aligned except for small sections, so we'll move over to using ParsableByteArray instead, so we only need to track byte offsets. 2. Move TsExtractor to use ParsableByteArray except for small sections where we really need bit-granularity offsets. 3. Do the actual optimization. Issue: #278
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ojw28
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Apr 6, 2016
This was referenced Apr 11, 2016
ojw28
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Jun 15, 2016
In CSS, ids are references using #. The absence of # references elements. NOTE: If the id of a cue was "1", we support its reference with ::cue(#1). In CSS, however, this is not valid, and the number should be escaped with \3 as in ::cue(\31). We still do not use number escaping (and I doubt whether we should at some point). ------------- Created by MOE: https://github.com/google/moe MOE_MIGRATED_REVID=119634708
ojw28
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Jun 15, 2016
This is in preparation for changing the TrackStream while keeping the renderer enabled, to give seamless transitions for playlists. ------------- Created by MOE: https://github.com/google/moe MOE_MIGRATED_REVID=123394733
raajbcove
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in brightcove/ExoPlayer
Jul 26, 2016
Modified updateDurationUs() to also filter out TrackRenderers with a
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