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fix a freeze when returning from fullscreen to maximized @nvidia #20

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2 changes: 1 addition & 1 deletion src/libANGLE/renderer/d3d/d3d9/SwapChain9.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -355,7 +355,7 @@ EGLint SwapChain9::swapRect(const gl::Context *context,
// On Windows 8 systems, IDirect3DSwapChain9::Present sometimes returns 0x88760873 when the windows is
// in the process of entering/exiting fullscreen. This code doesn't seem to have any documentation. The
// device appears to be ok after emitting this error so simply return a failure to swap.
if (result == static_cast<HRESULT>(0x88760873))
if (result == static_cast<HRESULT>(0x88760873) || result == static_cast<HRESULT>(0x88760872))
{
return EGL_BAD_MATCH;
}
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