fix!: have Lua generators use 'nil' instead of 'None' #7837
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The basics
The details
Resolves
Fixes #6720
Proposed Changes
Makes it so that lua generators use 'nil' instead of 'None'. Reasoning is explained in the linked issue.
Test Coverage
N/A
Documentation
N/A
Additional Information
N/A
Breaking changes
This may break some user's downstream block programs if they are assigning to a variable called 'None' and then initializing lists with empty inputs expecting them to contain the value assigned to
None
.It is unlikely that this behavior was ever actually discovered, and as such the correction shouldn't affect end-users.