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mistakenly enabled the Shadow Atlas feature
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pixelflinger committed Jan 28, 2025
1 parent 5fd84db commit 68b3d9b
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion filament/src/details/Engine.h
Original file line number Diff line number Diff line change
Expand Up @@ -716,7 +716,7 @@ class FEngine : public Engine {
&features.backend.opengl.assert_native_window_is_valid, true },
{ "engine.shadows.use_shadow_atlas",
"Uses an array of atlases to store shadow maps.",
&features.engine.shadows.use_shadow_atlas, true },
&features.engine.shadows.use_shadow_atlas, false },
{ "features.engine.debug.assert_material_instance_in_use",
"Assert when a MaterialInstance is destroyed while it is in use by RenderableManager.",
&features.engine.debug.assert_material_instance_in_use, false }
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