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Refactor: Rename shader snippets w/ new naming convention (see README… #8402

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merged 2 commits into from
Jan 31, 2025

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@z3moon z3moon commented Jan 30, 2025

….md)

This commit renames all shader snippet files to conform to the newly introduced naming convention outlined in README.md.

The new naming convention uses a prefix_name.suffix format to clearly indicate the purpose and target shader stage of each snippet. This improves the overall organization and readability of the shader code, making it easier to understand how each snippet contributes to the shader generation process.

No functional changes were made to the shader code itself or source code. This is purely a refactoring for clarity and maintainability.

….md)

This commit renames all shader snippet files to conform to the newly
introduced naming convention outlined in README.md.

The new naming convention uses a `prefix_name.suffix` format to clearly
indicate the purpose and target shader stage of each snippet. This
improves the overall organization and readability of the shader code,
making it easier to understand how each snippet contributes to the
shader generation process.

No functional changes were made to the shader code itself or source
code. This is purely a refactoring for clarity and maintainability.
@z3moon z3moon added the internal Issue/PR does not affect clients label Jan 30, 2025
@z3moon z3moon enabled auto-merge (squash) January 30, 2025 23:52
@z3moon z3moon merged commit 87bdf96 into main Jan 31, 2025
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@z3moon z3moon deleted the zm/rename-shaders branch January 31, 2025 00:02
rafadevai pushed a commit to rafadevai/filament that referenced this pull request Jan 31, 2025
….md) (google#8402)

This commit renames all shader snippet files to conform to the newly
introduced naming convention outlined in README.md.

The new naming convention uses a `prefix_name.suffix` format to clearly
indicate the purpose and target shader stage of each snippet. This
improves the overall organization and readability of the shader code,
making it easier to understand how each snippet contributes to the
shader generation process.

No functional changes were made to the shader code itself or source
code. This is purely a refactoring for clarity and maintainability.
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3 participants