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This pull request adds
GPU_BLEND_MULTIPLY_COLOR
, which is functionally identical toSDL_BLENDMODE_MOD
(see https://wiki.libsdl.org/SDL_BlendMode).I also omitted value initialization from the
GPU_BlendPresetEnum
enumerated list to make for quicker editing in the future. This is becauseis treated identically to
by compilers. The same code is generated, but it's now easier to add, say,
A2
betweenA
andB
without having to manually go through and sayB=2
andC=3
now.I hope that makes sense and that this helps. Keep up the great work on this API!