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- Fixed crash when a canvas gets resized to be smaller - Components now set their own `_state` to null instead of their parents' when destroyed - Components passing their opacity onto their children will take the child's opacity into account - `ComponentImpl.set_x()` and `set_y()` will no longer change `left` or `top` if the component isn't ready yet - Fixed `ScreenImpl.handleSetComponentIndex()` using a wrong offset - Fixed `ScreenImpl.handleSetComponentIndex()` not removing the object entirely before inserting it again - Prevent `Screen.addComponent()` from being called twice when using it directly, due to the `FlxG.state.memberAdded` listener - Fixed incorrect frame size warning when resizing a text field to 0
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