Replace FlxGroups with FlxContainers #60
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The following is copied from this PR:
The main benefit of this change is that flixel objects added to containers have a reference to their container, and container's properties. This is useful on it's own, particularly for features I'm working on in a project, but fixes a lot of rendering issues. Previously there were issues when UI elements were not on the main camera, since sprites with null cameras draw to their parent's cameras, and there was no way to know which camera that would be unless you were in that sprite's draw() call