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Releases: heroiclabs/nakama-unreal

v2.10.0

04 Apr 19:15
0f8ab37
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Changed

  • Changed ENakamaErrorCode enum casts to match official GRPC error codes. Any user client code checking against specific error values should be aware of this change.

Added

  • Added UNakamaClient.BanGroupUsers.

v2.9.9

28 Mar 20:36
7dd3a72
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Fixed

  • Fixed return payload of UNakamaRealtimeClient.FollowUsers.

Added

  • Added UNakamaSession.GetRefreshExpireTime to get expiry time of refresh token.

v2.9.8

22 Mar 16:25
67acb26
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Fixed

  • Fixed assignment of language tags when updating groups.
  • Fixed checking of bound status of OnDisconnect callback in socket.

v2.9.7

01 Mar 16:49
78e82d6
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Changed

  • Removed deprecated NakamaCore from .uplugin module list. This will improve the build experience for mobile platforms.

Fixed

  • Fixed test suite compatibility with Unreal 4 Engine.
  • Fixed unnecessary lambda capture of HTTP request object.

v2.9.6

07 Feb 12:41
871ed45
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Fixed

  • Fixed serialization of party join requests.

v2.9.5

02 Feb 18:36
6867ea3
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Fixed

  • Fixed realtime client compatibility with Unreal Engine 4

v2.9.4

01 Nov 14:15
215412d
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Fixed

  • Fixed automatic importing of steam friends during the Steam authentication process if import was passed.

v2.9.3

30 Oct 13:33
9a65ac5
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Fixed

  • Fixed importing of Steam friends.

v2.9.2

23 Oct 16:23
072ced9
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Fixed

  • Fixed lifetime of socket request contexts.
  • Fixed build warnings about enum default values.

Changed

  • Tests are now only enabled in developer builds by default.

v2.9.1

11 Oct 17:10
7517535
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Fixed

  • Fix support for non-ASCII characters in session authentication tokens.
  • Fixed an internal import and enum name that could cause compilation failures depending on the project's build flags.