Custom scripts to make retro text adventures
Includes :
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abbreviations.py, a script that takes the gametext.txt file generated by the I6 compiler, and generates good abbreviations. Slower but beats Inform's -u abbreviations (often by 1%, e.g. 11 vs 10%). Supports Inform 6.35's new gametext format ($TRANSCRIPT_FORMAT=1).
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extra-abbreviations.py, a simple script that allows you to use the full 96 abbreviations of the Z-Machine. [Deprecated with the upcoming compiler Inform 6.35]
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transform_latin1_z3.py, a script that takes a file with accented characters and transforms it into Inform's format ("@:a"), an accent-less version ("a"), and/or a useless ascii character of your choice (and then you just need to redefine the font on your retro computer)
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testSupercart.py, a short script checking if you need a SuperCart to run this game on a TI-99/4A.
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z3toTI994A.py, a script to build the two game files needed by the TI-99/4A's interpreters out of a .z3 file.
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z3tozemu.py, a script to build the variable files needed by ZEMU, Nicholas Hunter Mosier's interpreter for the TI-84+ CE, out of a .z3 file.