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Use compat.ini to avoid readbacks in Silent Hill: Shattered Memories …
…as well. NOTE: I'm not 100% convinced this is ok, there might be CPU graphics manipulations here. But in practice, in the current state where shadows don't work, it'll do. Thanks mrfixit2001.
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Well according to @mrfixit2001 there already was a shadow glitch, but a different one...
We're still far from getting the shadows to work in these games :(
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Ok, well, that might depend on some setting too. Block transfer enabled? Oh never mind, that's what this is about in the first place. Hm..
mrfixit's post: 3adad17#commitcomment-85414565
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