Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

GPU: Respect stencil state in shader blend #16208

Merged
merged 1 commit into from
Oct 12, 2022

Conversation

unknownbrackets
Copy link
Collaborator

See #16207. We always set REPLACE_ALPHA_YES if we're doing shader blend, unless the stencil isn't changing. In which case, we need to keep it from d32, since we enabled all channels and disabled fixed function blend.

-[Unknown]

@unknownbrackets unknownbrackets added this to the v1.14.0 milestone Oct 12, 2022
@hrydgard
Copy link
Owner

Nice catch!

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants