-
Notifications
You must be signed in to change notification settings - Fork 2.2k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Metal Slug Anthology - Adreno 320 rendering problem #2947
Comments
Try disabling buffered rendering or mipmapping Let me know if you still get the black screen above. |
There have a better emulator for Metal Slug (series) . |
That's no reason to close if the problem remains.. |
Why not playable? Too slow? |
The speed is not acceptable.. |
Can you check if the PC is using the same settings? |
This game used to work fine in official 0.9.1 and was playable (almost full speed) on buffered rendering on my xperia play with GPU adreno 205. @raven02 After #3767 was merged into master in 0.9.1-951-gb33f309 Metal Slug Anthology is now broken on buffered rendering and unplayable on android. This how the game looked from official 0.9.1 to ppsspp-v0.9.1-949-g4e86fc6 (last working build). This is now how the game looks since ppsspp-v0.9.1-951-gb33f309 (screenshot taken from latest build ppsspp-v0.9.1-1875-g0624f50). As you can see, main menu and ingame graphics are broken. PS: If you use Read framebuffers to memory (CPU) the menu and ingame graphics are fine, but it's too slow to be playable. Sorry for my bad english. |
@xsacha Galaxy Note 8.0 (exynos 4412 - Mali400mp4) LG Optimus G (snapdragon S4 Pro - Adreno320) |
@DerinQyu |
I think it may be the skip 3 frames has been taken out from this mode and slow down a bit. |
Issue update. Tested devbuild 0.9.1-2122-g36d433c and the black screen in buffered rendering is still there, but now "framebuffers to memory (CPU)" and "framebuffers to memory (GPU)" are broken too just a black screen. Now the game is totally unplayable. Tested on gpu "Adreno 205" and "PowerVR SGX 531", I don't have a tegra or mali device so I can't test them. EDIT: Forget what I said about power vr, it is working fine in metal slug 1-5 the only problem is that the emulator hangs when trying to load metal slug 6, btw adreno issue is still there. |
Just wonder buffered rendering works fine now in latest build for this game? |
@raven02 Just tested build 0.9.5-312-gd50b01a with default settings and is still showing that black screen on menu and ingame. Tested on my xperia play with gpu adreno 205. As far as I know this is an adreno issue only. |
Tested build 0.9.5-848-g726327b on my xperia play and the menu and ingame still have that black screen on buffered rendering mode. |
Issue update. Tested the following devbuilds: The regression is still there, blackscreen on both menu and ingame graphics. Tested in my xperia play with gpu adreno 205 and android 2.3.7 |
Please close it then . |
Wait don't close it! What devbuild are you using raven02? I'm using devbuilds 0.9.8-561-g2b50fcb & 0.9.8-563-g9732a6c and the game doesn't work on buffered rendering, there is still a black screen. Maybe it is an adreno 205 issue only? |
I also tested 561 and still ok.Are you using android 4.3? |
I tested on my xperia play with stock rom android 2.3.4 with an adreno 205 gpu. |
Are there any newer Android version available for xperia play? |
Even if not, there may not be much we can do if this is some driver bug in some old version of Android that is no longer officially supported by the GPU vendor or something... -[Unknown] |
Last official android version for xperia play is 2.3.4 but there are 4.1.1 custom roms the problem is that I'm on a locked bootloader so I'm stuck in gb, anyways game used to work back in the day but with all the great improvements ppsspp has had lately I think it's a reasonable trade if adreno 205 issue can't be fixed. You can close this issue if you want, sorry for the trouble. |
I think unless we can find out which exact build break it since 0.91 though would be very difficult |
raven02, all the information about the adreno 205 problem is in my first message on this issue. This was my first post: "This game used to work fine in official 0.9.1 and was playable (almost full speed) on buffered rendering on my xperia play with GPU adreno 205. After #3767 was merged into master in 0.9.1-951-gb33f309 Metal Slug Anthology is now broken on buffered rendering and unplayable on android. This how the game looked from official 0.9.1 to ppsspp-v0.9.1-949-g4e86fc6 (last working build). This is now how the game looks since ppsspp-v0.9.1-951-gb33f309 (screenshot taken from latest build ppsspp-v0.9.1-1875-g0624f50). As you can see, main menu and ingame graphics are broken. |
Humm unfornaturely i cannot compile Android build .Probably if anyone who can build Android , can help to revert this commit with current master and post a build for you to test on your device. |
PC
![111](https://camo.githubusercontent.com/ad60518d8b100b0c130e3fe2f3257fe512839520d9a4eab13734ebe2a416a27f/68747470733a2f2f662e636c6f75642e6769746875622e636f6d2f6173736574732f343232303035382f3836363835342f36336133353966612d663662612d313165322d383862362d3132303061313366643265342e6a7067)
Android with Adreno320 GPU
![screenshot_2013_07_27_20_39_34](https://camo.githubusercontent.com/28557514ac508077678d92971fd6fc40e2edfdc4c3981294f0edbd311293e549/68747470733a2f2f662e636c6f75642e6769746875622e636f6d2f6173736574732f343232303035382f3836363835332f66316333313462302d663662392d313165322d386436622d3735373965373562663439362e706e67)
depthTest issue? As we all know, Adreno GPU driver is pretty ulgy.
The text was updated successfully, but these errors were encountered: