-
Notifications
You must be signed in to change notification settings - Fork 2.2k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Final Fantasy I (ULES00986): Minor graphical regression present on the World Map in PPSSPP since v0.9.5-16-g1347c3b #4403
Comments
In FF1's case, it seems like w is less than bufw, but that shouldn't really be a problem? For texture scaling, maybe we should just turn it off. It seems like the scaler expects it be aligned to width already. -[Unknown] |
The texture scaling problem should be fixed (turned it off when scaling). The black squares confuse me though... |
How about this one? Is this still occurring? |
Strange that this hasn't popped up in other games (except with texture scaling)... -[Unknown] |
If I force the texture cache to redo the texture every frame, it only happens once every 8 frames. But, if I use "step tex", then like #2917 it doesn't reproduce. Weird... -[Unknown] |
Finally found it, arg... -[Unknown] |
Fixes hrydgard#4403. It was just not seeing the alpha when a texture had a large bufw and a small w, and transparent only near the bottom - as in FF1's case.
Issue is as stated in the title. Responsible commit found via bisecting is v0.9.5-1-g5de7bb2 5de7bb2 merged into master with v0.9.5-16-g1347c3b 1347c3b by @hrydgard
Note the black squares on the world map along the coastline:-
Last unaffected revision is v0.9.5-12-g3403928 3403928
Issue reproduction:
Tested on the following machine:
The text was updated successfully, but these errors were encountered: