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Fix scePowerSetClockFrequency timing by JPCSPTrace #8960
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You're specifying 150us but the logs seemed to indicate 150ms. Though, if this works, I guess that's alright... Waiting as long as 150ms seems dangerous anyway. Can you try this again with 150000 instead of 150? If that works just as well, let's go with that, otherwise this is fine. |
Yes, 150000 work |
Great! I think you should also change the INFO_LOG back to DEBUG_LOG, then merge :) |
Can leave scePowerSetBusClockFrequency INFO log ? |
Hm, you're right that there might be more to do here. We can keep them all for a while. |
Seems like a good candidate for a release notes entry in v1.3.0, this game has never worked afaik. -[Unknown] |
Yeah, agreed. |
I think that we can use this method to fix sceUtility timing, |
I think we may end up needing to use a fake HLE thread for that. We've already timed it, but the timing is different between games because of other thread behavior, iirc. -[Unknown] |
Fix #4523 Fix #6813