Vulkan fragment shaders: Don't opportunistically emit "layout (early_fragment_tests) in" #15673
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The purpose of this feature is not really for optimization, it's to get a specific behavior that we really don't care about. Drivers are pretty good at getting this potential performance improvement automatically if it's possible without changing the output.
git blame says I originally added it, heh.
Note that this is never activated in the situation talked about in #15016 where discard gets ignored for stencil writes (discard comes from the alpha/color tests), so this was not what broke that.
Don't think it'll make much difference one way or another, though, just trying to reduce complexity.