Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Texture replacer: Fix for texture directories missing an ini file #18610

Merged
merged 4 commits into from
Dec 25, 2023
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
118 changes: 66 additions & 52 deletions GPU/Common/TextureReplacer.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -177,9 +177,16 @@ bool TextureReplacer::LoadIni() {
return false;
} else {
WARN_LOG(G3D, "Texture pack lacking ini file: %s", basePath_.c_str());
// Do what we can do anyway: Scan for textures and build the map.
std::map<ReplacementCacheKey, std::map<int, std::string>> filenameMap;
ScanForHashNamedFiles(dir, filenameMap);
ComputeAliasMap(filenameMap);
}
}

auto gr = GetI18NCategory(I18NCat::GRAPHICS);
g_OSD.Show(OSDType::MESSAGE_SUCCESS, gr->T("Texture replacement pack activated"), 2.0f);

vfs_ = dir;

// If we have stuff loaded from before, need to update the vfs pointers to avoid
Expand All @@ -198,6 +205,60 @@ bool TextureReplacer::LoadIni() {
return true;
}

void TextureReplacer::ScanForHashNamedFiles(VFSBackend *dir, std::map<ReplacementCacheKey, std::map<int, std::string>> &filenameMap) {
// Scan the root of the texture folder/zip and preinitialize the hash map.
std::vector<File::FileInfo> filesInRoot;
dir->GetFileListing("", &filesInRoot, nullptr);
for (auto file : filesInRoot) {
if (file.isDirectory)
continue;
if (file.name.empty() || file.name[0] == '.')
continue;
Path path(file.name);
std::string ext = path.GetFileExtension();

std::string hash = file.name.substr(0, file.name.size() - ext.size());
if (!((hash.size() >= 26 && hash.size() <= 27 && hash[24] == '_') || hash.size() == 24)) {
continue;
}
// OK, it's hash-like enough to try to parse it into the map.
if (equalsNoCase(ext, ".ktx2") || equalsNoCase(ext, ".png") || equalsNoCase(ext, ".dds") || equalsNoCase(ext, ".zim")) {
ReplacementCacheKey key(0, 0);
int level = 0; // sscanf might fail to pluck the level, but that's ok, we default to 0. sscanf doesn't write to non-matched outputs.
if (sscanf(hash.c_str(), "%16llx%8x_%d", &key.cachekey, &key.hash, &level) >= 1) {
// INFO_LOG(G3D, "hash-like file in root, adding: %s", file.name.c_str());
filenameMap[key][level] = file.name;
}
}
}
}

void TextureReplacer::ComputeAliasMap(const std::map<ReplacementCacheKey, std::map<int, std::string>> &filenameMap) {
for (auto &pair : filenameMap) {
std::string alias;
int mipIndex = 0;
for (auto &level : pair.second) {
if (level.first == mipIndex) {
alias += level.second + "|";
mipIndex++;
} else {
WARN_LOG(G3D, "Non-sequential mip index %d, breaking. filenames=%s", level.first, level.second.c_str());
break;
}
}
if (alias == "|") {
alias = ""; // marker for no replacement
}
// Replace any '\' with '/', to be safe and consistent. Since these are from the ini file, we do this on all platforms.
for (auto &c : alias) {
if (c == '\\') {
c = '/';
}
}
aliases_[pair.first] = alias;
}
}

bool TextureReplacer::LoadIniValues(IniFile &ini, VFSBackend *dir, bool isOverride) {
auto options = ini.GetOrCreateSection("options");
std::string hash;
Expand Down Expand Up @@ -236,36 +297,13 @@ bool TextureReplacer::LoadIniValues(IniFile &ini, VFSBackend *dir, bool isOverri
int badFileNameCount = 0;

std::map<ReplacementCacheKey, std::map<int, std::string>> filenameMap;
std::string badFilenames;

// Scan the root of the texture folder/zip and preinitialize the hash map.
std::vector<File::FileInfo> filesInRoot;
if (dir) {
dir->GetFileListing("", &filesInRoot, nullptr);
for (auto file : filesInRoot) {
if (file.isDirectory)
continue;
if (file.name.empty() || file.name[0] == '.')
continue;
Path path(file.name);
std::string ext = path.GetFileExtension();

std::string hash = file.name.substr(0, file.name.size() - ext.size());
if (!((hash.size() >= 26 && hash.size() <= 27 && hash[24] == '_') || hash.size() == 24)) {
continue;
}
// OK, it's hash-like enough to try to parse it into the map.
if (equalsNoCase(ext, ".ktx2") || equalsNoCase(ext, ".png") || equalsNoCase(ext, ".dds") || equalsNoCase(ext, ".zim")) {
ReplacementCacheKey key(0, 0);
int level = 0; // sscanf might fail to pluck the level, but that's ok, we default to 0. sscanf doesn't write to non-matched outputs.
if (sscanf(hash.c_str(), "%16llx%8x_%d", &key.cachekey, &key.hash, &level) >= 1) {
// INFO_LOG(G3D, "hash-like file in root, adding: %s", file.name.c_str());
filenameMap[key][level] = file.name;
}
}
}
ScanForHashNamedFiles(dir, filenameMap);
}

std::string badFilenames;

if (ini.HasSection("hashes")) {
auto hashes = ini.GetOrCreateSection("hashes")->ToMap();
// Format: hashname = filename.png
Expand Down Expand Up @@ -307,29 +345,7 @@ bool TextureReplacer::LoadIniValues(IniFile &ini, VFSBackend *dir, bool isOverri
}

// Now, translate the filenameMap to the final aliasMap.
for (auto &pair : filenameMap) {
std::string alias;
int mipIndex = 0;
for (auto &level : pair.second) {
if (level.first == mipIndex) {
alias += level.second + "|";
mipIndex++;
} else {
WARN_LOG(G3D, "Non-sequential mip index %d, breaking. filenames=%s", level.first, level.second.c_str());
break;
}
}
if (alias == "|") {
alias = ""; // marker for no replacement
}
// Replace any '\' with '/', to be safe and consistent. Since these are from the ini file, we do this on all platforms.
for (auto &c : alias) {
if (c == '\\') {
c = '/';
}
}
aliases_[pair.first] = alias;
}
ComputeAliasMap(filenameMap);

if (badFileNameCount > 0) {
auto err = GetI18NCategory(I18NCat::ERRORS);
Expand Down Expand Up @@ -361,9 +377,6 @@ bool TextureReplacer::LoadIniValues(IniFile &ini, VFSBackend *dir, bool isOverri
}
}

auto gr = GetI18NCategory(I18NCat::GRAPHICS);

g_OSD.Show(OSDType::MESSAGE_SUCCESS, gr->T("Texture replacement pack activated"), 2.0f);
return true;
}

Expand Down Expand Up @@ -580,6 +593,7 @@ ReplacedTexture *TextureReplacer::FindReplacement(u64 cachekey, u32 hash, int w,
}
desc.logId = desc.filenames[0];
desc.hashfiles = desc.filenames[0]; // The generated filename of the top level is used as the key in the data cache.
// TODO: here `hashfiles` is set to an empty string, breaking stuff below.
} else {
desc.logId = hashfiles;
SplitString(hashfiles, '|', desc.filenames);
Expand Down
5 changes: 5 additions & 0 deletions GPU/Common/TextureReplacer.h
Original file line number Diff line number Diff line change
Expand Up @@ -18,9 +18,11 @@
#pragma once

#include "ppsspp_config.h"

#include <mutex>
#include <string>
#include <unordered_map>
#include <map>
#include <vector>

#include "Common/CommonFuncs.h"
Expand Down Expand Up @@ -135,6 +137,9 @@ class TextureReplacer {
float LookupReduceHashRange(int w, int h);
std::string LookupHashFile(u64 cachekey, u32 hash, bool *foundAlias, bool *ignored);

void ScanForHashNamedFiles(VFSBackend *dir, std::map<ReplacementCacheKey, std::map<int, std::string>> &filenameMap);
void ComputeAliasMap(const std::map<ReplacementCacheKey, std::map<int, std::string>> &filenameMap);

bool enabled_ = false;
bool allowVideo_ = false;
bool ignoreAddress_ = false;
Expand Down