label: fix rendering with multiple timers that fire at the same time #147
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The problem is that
getAssetByID
might return anullptr
ifasyncLoopState.busy
is true.In that case the callback of
asyncResourceGatherer
does trigger rendering, but the asset is not getting updated.Not sure if you want to re-render like this or handle this case (
asyncLoopState.busy
beeing true) specifically.Fixes #134