A simple game engine based on SFML & Box2D. Implements dynamic light and some other stuff
Made for my (iMers) convenience
Uses cmake now, so just generate a makefile for the toolchain of your choosing.. or just add all the files to your ide and it'll work too.
It needs a C++11 compatible compiler and makes use of std::thread, so 'default' MinGW may not work.
Link the engine, SFML, Box2D and json-cpp, inherit game, create a scene and other stuff and enjoy!
- Left-Click move current object
- Middle-Click delete current object
- Right-Click create new object
- NumPad 0 - Save to out.json
- NumPad + - Next object (replaces current)
- NumPad - - Previous object (replaces current)
- Arrow keys: Move current object by 1px
- Numpad *: rotate by +15°
- Numpad /: rotate by -15°
- Comma ,: sets rotation to °0
(older ones probably have engine incompatibilities)
- https://github.com/imerr/LD41
- https://github.com/imerr/LD38
- https://github.com/imerr/LD37
- https://github.com/imerr/LD36
- https://github.com/imerr/LD35
- https://github.com/imerr/LD34
- https://github.com/imerr/LD33
- https://github.com/imerr/LD32
- https://github.com/imerr/MiniLD58
- https://github.com/imerr/LD31
- https://github.com/imerr/MiniLD55
- https://github.com/imerr/LD30
More documentation coming soon(tm)