Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Weaponsmaster Module Fix #9

Open
wants to merge 9 commits into
base: master
Choose a base branch
from

Conversation

OllyTDev
Copy link

@OllyTDev OllyTDev commented Oct 7, 2020

Correctly reduced the module cost for the Weapons master class.
Creation of the modules page has now been moved to the render

@OllyTDev
Copy link
Author

OllyTDev commented Oct 7, 2020

The rules on certain parts of the module reduction I'm not 100% clear on - for example:
Psychic Projection Module (100) -> Psychic Projection Module (50)
Magic Projection as an Attack (75) -> Magic Projection as an Attack (40)
Magic Projection as a Defense (75) -> Magic Projection as a Defense (40)

This is what I have interpreted it as. If you feel this is incorrect, then a change to the WDP in the modules.js can be applied.
Let me know if you want this changing or updating.

@OllyTDev
Copy link
Author

OllyTDev commented Oct 8, 2020

Found a bug involving it repeated adding the modules - closing for now until I find a fix

@OllyTDev OllyTDev closed this Oct 8, 2020
@OllyTDev OllyTDev reopened this Oct 8, 2020
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

1 participant