OpenSCAD program to generate toy bricks compatible with many popular toy brick systems that I cannot name here.
The resulting models can be made real through 3D printers or CNC machines.
This is an example of how to use OpenSCAD to program 3D models and thinking in terms of constructive solid geometry. Follow along...
Before you begin, learn the 4 important concepts in my quick deck:
Ok, done that? Onwards.
This is a very simple 3D library that has one function:
toybrick(length, width);
It outputs a 3D model.
Pssst! Did you know GitHub has an interactive 3D viewer? Mind. Blown.
Code | Top | Bottom |
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toybrick(1,1) 3D viewer |
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toybrick(4,2) 3D viewer |
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toybrick(5,3) 3D viewer |
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toybrick(6,6) 3D viewer |
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toybrick(10,2) 3D viewer |
Woah there. If you skipped the Programming 3D Objects with OpenSCAD deck, go back. It's really short. You need to understand the 4 fundamental concepts first.
A toy brick consists of:
- a body (main hollow brick)
n × m
top studs(n-1) × (m-1)
inner tubes
That's it.
Note: The variables used for dimensions are defined in toybrick-dimensions.scad
Well this is easy. Take a block (scad cube()
), then hollow it out by calling difference()
on another block:
module body(units_wide, units_long) {
difference() {
cube([
units_wide * length,
units_long * length,
height]);
translate([wall_thickness, wall_thickness, 0]) {
cube([
units_wide * length - wall_thickness * 2,
units_long * length - wall_thickness * 2,
height - wall_thickness]);
}
}
}
cube1 | cube2 | difference(cube1, cube2) |
---|---|---|
Even easier, it's just a cylinder()
translated to the right place on top of a block:
module stud(unit_x, unit_y) {
translate([
(unit_x + 0.5) * length,
(unit_y + 0.5) * length,
height]) {
cylinder(d=stud_diameter, h=stud_height);
}
}
cylinder |
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Another cylinder()
, hollowed out using the difference()
of an inner cylinder()
:
module tube(unit_x, unit_y) {
translate([
unit_x * length,
unit_y * length,
0]) {
difference() {
cylinder(d=tube_diameter, h=height - wall_thickness);
cylinder(d=tube_diameter - wall_thickness * 2, h=height - wall_thickness);
}
}
}
cylinder1 | cylinder2 | difference(cylinder1, cylinder2) |
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Now we call our smaller modules to create the body()
, and a for
loop to add the stud()s
and tube()s
:
module toybrick(units_wide, units_long) {
// Step 1: Make the body (main hollow brick)
body(units_wide, units_long);
// Step 2: Now loop over x,y...
for (x=[0 : units_wide - 1], y=[0 : units_long - 1]) {
// Top stud
stud(x, y);
// If beyond the first column and row, inner tube
if (x > 0 && y > 0) {
tube(x, y);
}
}
// That's it!
}
Tada!
Code | Top | Bottom |
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toybrick(4,2) 3D viewer |
- toybrick.scad
- toybrick-dimensions.scad
- example1.scad (standalone example)
Now we have a basic toybrick()
we can make programs that use it to make other things.
Like a pyramid:
layers = 6;
for (i = [ 1 : layers ]) {
translate([length * i * -1,
length * i * -1,
height * (i * -1 + layers)]) {
toybrick(i * 2, i * 2);
}
}
Go read the OpenSCAD manual, look for inspiration on Thingiverse and follow me on Twitter.
ABC: Always Be Creating