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Getting Started
After installing, the first thing you'll probably want to do is deform a mesh. Every mesh that you want to deform must have a Deformable
component added to it. This component is a little manager for the mesh. Once your mesh has a Deformable
component you can add Deformer
components to the Deformable
's list of deformers to modify the mesh.
You can create these components like any other component; from the "Add Component" button in the Inspector, but an alternative way is to use the Creator window. This window lets you create deformable meshes and add deformers much more efficiently.
You can open the Creator window from either the Tools/Deform/Creator
or Window/Deform/Creator
menu item.
Remember, almost every deformer operates in worldspace. Most deformers have a Transform property called Axis
. If left blank, the deformer will use its transform as the axis. This axis is used as the position, rotation and scale of the deformer i.e. all deformation will be relative to it. For example, the Magnet deformer will push/pull vertices from it's axis' position.
Home
Installation
Getting Started
Creating a Custom Deformer
Masking
Optimization Tips
WTF Is Up Skinned Mesh Renderers?
Deform
DeformableDeformer
DeformableManager
Deformers
BendDeformerBlendDeformer
BulgeDeformer
CubifyDeformer
CurveDisplaceDeformer
CurveScaleDeformer
CylindrifyDeformer
InflateDeformer
LatheDisplaceDeformer
MagnetDeformer
MeltDeformer
RadialCurveDeformer
RadialSkewDeformer
RippleDeformer
ScaleDeformer
SineDeformer
SkewDeformer
SpherifyDeformer
SquashAndStretchDeformer
StarDeformer
TaperDeformer
TextureDisplaceDeformer
TransformDeformer
TransformOffsetDeformer
TwirlDeformer
TwistDeformer
UVOffsetDeformer
UVScaleDeformer
WaveDeformer