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Jakob Klein edited this page Aug 19, 2012
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The grand aim of the project FS Tools is to provide FS9 developers with more control over different aspects of their model creations.
In detail this means that we want to accomplish some model "tricks" and mods which are not supported by the default toolchain. While most of these modifications are already known for quite some time, some are hard to implement without some automation to your help. And some are truely new things for the FS9 mdl world.
For now we have focused on the texture and material aspects of mods. Some of the functions are:
- Texture Renaming (inlcuding adding relative Paths)
- Texture Type modification (e.g. changing if the Alpha mask of a Lightap should be applied or not)
- Lightsystem Substitution (Expanding the default 3 States (Lights On, Lights On Land Off, Lights Off) visible on the model to an arbitrary number and mixture of built in lights -- In the future we plan to further extend this with xml variables.)
- Model Merging (Bypassing the 65k Vertex (often falsely referenced as "Poly-Limit") Limitation.)
- Bright Materials for Decals (enabling us to have "physical" Lights modelled in sprites.)
- Using the external model for the shadow in the VC
And probably many more will follow.