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Running the Simulator

Konstantin Preißer edited this page Nov 16, 2023 · 40 revisions

How to build and run the TT Mouse Click Simulator

If you just want to download and run the TT Mouse Click Simulator, please follow these steps.

Because the TT Mouse Click Simulator is currently distributed only in source code form but not in binary form (.EXE), you will need to build the simulator before you can run it. Don't worry, this can be done in a few simple steps:

  1. If you haven't already done this before on your computer (and you don't have Visual Studio 2022 or higher installed), download and install the current Microsoft .NET SDK for Windows (8.0 or higher).

  2. Download the TT Mouse Click Simulator as ZIP file and extract it.
    Note: If you don't have a custom Zip program installed, don't simply double-click on the downloaded .zip file (because if you would run the BUILD script from there, it wouldn't find the project file).
    Instead, right-click on it and select "Extract all..." to extract all the contents to a new folder:
    extract-zip

  3. Open the extracted folder and double-click on the BUILD script file: extracted-zip

    (If a Windows Defender SmartScreen dialog pops up, click on "More info", and then on "Run anyway" - This is because the .cmd file is marked as "downloaded from the internet".)

  4. A console window should pop up displaying the build status. Please wait until it shows "Build successful": build-successful

  5. Now go into the folders TTMouseclickSimulator -> bin -> Release -> net8.0-windows -> publish. That one should now contain the TT Mouse Click Simulator application ready to run: application-ready

That's it! You can now start the Mouse Click Simulator by double-clicking on the TTMouseclickSimulator application file. You can find a sample project and projects for the automatic fishing function (and gardening) in the SampleProjects folder.

Please note: The Display Mode must be set to Windowed in the Toontown Options (under "Video") for the simulator to work correctly. Also, for Corporate Clash, the aspect ratio must be set to Adaptive (this is already the default).

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