forked from cosmos/cosmos-sdk
-
Notifications
You must be signed in to change notification settings - Fork 0
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
refactor(client): add client/Context.Codec and deprecate JSONCodec (c…
…osmos#9498) * chore(types): add sdk.Context.Codec and deprecate JSONCodec * Use clientContext.Codec rather than JSONCodec everywhere * update tests to use clientContext.Codec * added a note that EncodingConfig.Marshaler will be renamed to Codec * update changelog * fix tests to use clientCtx.WithCodec instead of WithJSONCodec * fix genutil build * Update simapp/params/encoding.go Co-authored-by: Amaury <[email protected]> Co-authored-by: Amaury <[email protected]>
- Loading branch information
1 parent
de53576
commit 806e88c
Showing
5 changed files
with
13 additions
and
12 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters