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Changing BT Player Behaviour Tree in runtime causing Crash #254
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Thanks for the MRP. Fixed it in #255. |
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Fix: Keep `BTInstance` alive until update is finished (fixes #254)
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Godot version
v4.3.stable.official [77dcf97d8]
LimboAI version
v1.2.2 [d3d3295]
LimboAI variant
GDExtension / AssetLib
Issue description
Hello, thank you for the awesome AI framework.
The game crashes when I try to change the Behaviour Tree of BT Player through an action as a trigger.
How to reproduce
behaviourtreebug.zip
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