My implementation of Peter Shirley's ray tracing tutorial, "Ray Tracing in One Weekend" in Go.
- Background with a blue to white linear gradient
- The first shape: a sphere
- Implementing shading based on surface normals
- Antialiasing
- Diffuse Materials
- True Lambertian Reflection
- Metal material
- Metal Fuzziness
- Glass material - 1
- Glass material - 2
- Positionable Camera
- Defocus Blur
- Final Render
- Animated Render
- Smooth Circular Motion
- Triangles
- Rectangles
- Chess Board