HexColors is an extension for UIColor and NSColor to support for creating colors from a hex string like #FF0088 or 8844FF and back to a String. Completely rewritten in Swift 3!
If you want to use this in Objective-C jump to the 4.X version tag. If you want to use this in Swift < 3.2 use the 5.X version tag.
Swift 4.0 compatiblity
How to use HexColors in the different systems.
let colorWithHex = UIColor("#ff8942")
let colorWithoutHex = UIColor("ff8942")
let colorWithHexAndAlhpa = UIColor("#ff8942DF")
let colorWithoutHexAndAlhpa = UIColor("ff8942DF")
let shortColorWithHex = UIColor("#fff")
let shortColorWithoutHex = UIColor("fff")
let shortColorWithHexAndAlpha = UIColor("#FFFD")
let shortColorWithoutHexAndAlpha = UIColor("#FFFD")
let colorWithHex = UIColor("#ff8942")
let stringFromColor = colorWithHex.hex
let colorWithHex = NSColor("#ff8942")
let colorWithoutHex = NSColor("ff8942")
let colorWithHexAndAlhpa = NSColor("#ff8942DF")
let colorWithoutHexAndAlhpa = NSColor("ff8942DF")
let shortColorWithHex = NSColor("#fff")
let shortColorWithoutHex = NSColor("fff")
let shortColorWithHexAndAlpha = NSColor("#FFFD")
let shortColorWithoutHexAndAlpha = NSColor("#FFFD")
let colorWithHex = NSColor("#ff8942")
let stringFromColor = colorWithHex.hex
HexColors requires >= iOS 8.0 and >=macOS 10.9.
Add HexColors to your Podfile:
pod 'HexColors'
pod install HexColors
Add HexColors to your Cartfile:
github "mRs-/HexColors"
To work with the Swift Package Manager you need to add a Package.swift file and defining your package.
import PackageDescription
let package = Package(
name: "YourPackageName",
dependencies: [
.Package(url: "https://github.com/mRs-/HexColors", majorVersion: 5),
]
)
Then execute the Swift Package Manager with the following Shell commands:
swift build
.build/debug/YourPackageName
Simply just drag and drop the HexColors.swift in your project.
HexColors was created by Marius Landwehr because of the pain to create Colors from a API (mostly hex) converting to a UI/NSColor.
HexColors is available under the MIT license. See the LICENSE file for more info.