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Replace object[] with IEnumerable<object> #22

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Jun 14, 2021
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5 changes: 3 additions & 2 deletions Assets/EasyButtons/Editor/Button.cs
Original file line number Diff line number Diff line change
Expand Up @@ -4,6 +4,7 @@
using JetBrains.Annotations;
using UnityEditor;
using Utils;
using System.Collections.Generic;

/// <summary>
/// A class that holds information about a button and can draw it in the inspector.
Expand Down Expand Up @@ -36,7 +37,7 @@ protected Button(MethodInfo method, ButtonAttribute buttonAttribute)
_disabled = ! (buttonAttribute.Mode == ButtonMode.AlwaysEnabled || inAppropriateMode);
}

public void Draw(object[] targets)
public void Draw(IEnumerable<object> targets)
{
using (new EditorGUI.DisabledScope(_disabled))
{
Expand All @@ -63,6 +64,6 @@ internal static Button Create(MethodInfo method, ButtonAttribute buttonAttribute
}
}

protected abstract void DrawInternal(object[] targets);
protected abstract void DrawInternal(IEnumerable<object> targets);
}
}
3 changes: 2 additions & 1 deletion Assets/EasyButtons/Editor/ButtonWithParams.cs
Original file line number Diff line number Diff line change
Expand Up @@ -7,6 +7,7 @@
using UnityEngine;
using Utils;
using Object = UnityEngine.Object;
using System.Collections.Generic;

internal class ButtonWithParams : Button
{
Expand All @@ -20,7 +21,7 @@ public ButtonWithParams(MethodInfo method, ButtonAttribute buttonAttribute, Para
_expanded = buttonAttribute.Expanded;
}

protected override void DrawInternal(object[] targets)
protected override void DrawInternal(IEnumerable<object> targets)
{
(Rect foldoutRect, Rect buttonRect) = DrawUtility.GetFoldoutAndButtonRects(DisplayName);

Expand Down
3 changes: 2 additions & 1 deletion Assets/EasyButtons/Editor/ButtonWithoutParams.cs
Original file line number Diff line number Diff line change
Expand Up @@ -2,13 +2,14 @@
{
using System.Reflection;
using UnityEngine;
using System.Collections.Generic;

internal class ButtonWithoutParams : Button
{
public ButtonWithoutParams(MethodInfo method, ButtonAttribute buttonAttribute)
: base(method, buttonAttribute) { }

protected override void DrawInternal(object[] targets)
protected override void DrawInternal(IEnumerable<object> targets)
{
if ( ! GUILayout.Button(DisplayName))
return;
Expand Down
2 changes: 1 addition & 1 deletion Assets/EasyButtons/Editor/ButtonsDrawer.cs
Original file line number Diff line number Diff line change
Expand Up @@ -40,7 +40,7 @@ public ButtonsDrawer(object target)
/// <summary>
/// Draws all the methods marked with <see cref="ButtonAttribute"/>.
/// </summary>
public void DrawButtons(object[] targets)
public void DrawButtons(IEnumerable<object> targets)
{
foreach (Button button in Buttons)
{
Expand Down