Releases: mathsman5133/coc.py
Bug fix
Bug fixes
v2.2.1
Bugs Fixed:
-
Moved "Recall Spell" at the end of elixir spells (rather than end of all spells)
-
Fixed a bug with CWL where the final war can be retrieved properly on the last day as
current_war
-
Fixed bug with iterators and comparing clan tags to skip wars.
This release includes:
#138 <https://github.com/mathsman5133/coc.py/pull/138>
,
#139 <https://github.com/mathsman5133/coc.py/pull/139>
,
#140 <https://github.com/mathsman5133/coc.py/pull/140>
_,
Support for CapitalRaidSeasons and Context Manager
This update has quite a bit of change without breaking backward compatibility.
For starters, support for the context manager was added #121 allowing the use of
async def main():
async with coc.Client() as client:
# do stuff...
if __name__ == "__main__":
asyncio.run(main())
Additionally, with the release of CapitalRaidSeasons we needed to improve the performance of fetching warlogs and capital raid logs. Previously, all records available from the API were fetched when in most cases, folks just needed the newest data. A limit
parameter has been added to both get_warlog
and get_raidlog
.
Additionally, support for async for warlog
has been added with the ability to fetch more data if needed.
raid_logs = await client.get_raidlog(clan_tag, page=True, limit=5)
# Set `paginate=True` to enable fetching beyond the limit value until
# there are more values to fetch
count = 0
async for i in raid_with_page:
print(f"[{count}]-async limit: 5 page: True {i.start_time.time}")
count += 1
Update fixes issue #125
Minor release fixes the order of pets from Player.hero_pets
Th15 Update!
The update contains updates from the TH15 release.
- Update troops, spells, and pet orders
- Update static json files
- Added script to automate updating the json files
- Removed the ResourceCost key from the json files
v2.1.1
Version bump to v2.1.1 to push to PyPi. See v2.1.0 release for detailed changelog.
Clan capitol support!
- Support for Clan Capitols!
- Updated our examples
- Bug fixes and improvements!
Fixed bug with iterating over clan.get_detailed_members where player objects were missing attributes #109
Cleaned up how the async loop was being managed by library #111
Please be sure to create issues for any bug fixes or feature requests!
v2.0.1
-
New achievements for clan capital
-
Switched to using Tuba's new links API (Thanks, Tuba)
-
Get the IP Address from logging into the developer site to save an API call (Thanks, Roshan)
v2.0.0
Migrating to coc.py v2.0
Most of the outward facing library is the same, with a few changes detailed below. One significant change is the
introduction of game data into Troop, Spell, Hero and Pet objects. You can read more about that here: :ref:game_data
.
Logging in with keys
A popular request was made to be able to use the client without the automatic key management. You can now initiate coc.py
with a list of keys (or tokens), using the :meth:coc.login_with_keys
method.
Parsing and creating army links
The June update brought about the ability to share and create army links. v2 brings the ability to do this within the client,
using the methods :meth:Client.parse_army_link
and :meth:Client.create_army_link
. These work best when paired with
the game data mentioned above, as you will receive (semi)complete Troop and Spell objects with stats for all troops and spells.
Thanks to Anub, Sco and others for helping to implement this.
Additional methods / attributes for models
A popular feature request was to be able to know "is this troop the max for the player's TH level". Before, this would
require you to keep a static list of troop levels and do a lookup. This has been integrated into coc.py, and many models
have this attribute now:
-
:attr:
Troop.is_max_for_townhall
-
:attr:
Spell.is_max_for_townhall
-
:attr:
Hero.is_max_for_townhall
-
:attr:
Pet.is_max_for_townhall
Similarly, you can use Troop.get_max_level_for_townhall
to do the opposite - get the max troop level for a specific townhall.
More on that in the :ref:game_data
section, however.
-
:attr:
WarClan.average_attack_duration
is now a valid property, thanks to doluk for implementing this. -
:attr:
Player.war_opted_in
was added, to reflect the September update in the API. -
:attr:
ClanWar.attacks_per_member
was added, which details the number of attacks each member has in the war, also in the September update. -
:attr:
Player.clan_previous_rank
was fixed, it didn't point to the correct API field before.
Miscellaneous
-
ujson
has been added to the requirements and will be used where possible,
as a faster method of deserialising json payloads from the API. -
Internal handling of keys has been written to make it more stable.
-
Flame Flinger, Super Bowler and Super Dragon were all added to coc.py.