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Releases: mathsman5133/coc.py

v0.3.1

26 Nov 03:37
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v0.3.1

New Features.

- :ref:`on_clan_member_trophy_change`, :ref:`on_clan_member_versus_trophy_change` and
  :ref:`on_clan_member_league_change` were added as new events.
- Add ability to pass async and other iterables into methods that return iterators.
- Add the `HogGlider` to list of builder base troops.
- Added support for `SearchClan.labels` and `SearchPlayer.labels`. They will return a :class:`~coc.Label` object.
- Add a special parameter to `Client` to automatically "fix" or call `utils.correct_tag` on any tags passed in to calls.
- `Client.get_clan_labels()` and `Client.get_player_labels()` are now valid client calls.

BugFixes
~~~~~~~~~~~~
- Getting clans and players for a location will now default to getting for the global leaderboard.
- `LeagueWar` will no longer throw an `AttributeError` when no clan is found.
- Never update the cache automatically when the `EventsClient` is used.
- Fixed :ref:`on_war_state_change` not firing properly when a clan entered `preparation` or `warEnded`.

v0.3.0

22 Aug 09:51
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v0.3.0

Bug Fixes

- All iterators have been fixed in python 3.7
- :ref:`on_clan_member_join` will now fire events correctly
- Properly parse HTML errors thrown by CloudFlare
- Accessing the ``League.badge`` attribute has been fixed
- Clan events now sleep for the correct interval
- ``WarMember.town_hall`` has been fixed
- The API used to fetch IP has been changed (##19) to https://api.ipify.org/
- Ensure the clan is in war before trying to find prep time (##21)

New Things
  • Check out the Cache tab in sidebar for a how-to work with the new cache. It still works out of the box!

  • You can now call utils with coc.utils.X

  • All events now have callbacks as an extra layer of security to stop them from failing.

  • New Properties: Clan.share_link and Player.share_link.

  • Add utils.maybe_sort() as an easy tool to sort clan war attacks.

  • All attributes that were prefaced with a _ to dictate being iterables have been changed to be prefixed
    with iter, ie. _attacks becomes iterattacks.

  • Rename SearchPlayer.level to SearchPlayer.exp_level - keep in line with API naming.

  • Default value can be passed to BasicPlayer.league; defaults to None

  • Default value for SearchPlayer.builder_hall is 0.

  • New Error: PrivateWarLog:

    • Subclass of Forbidden and a special case for when a 403 is thrown from trying to access war info for a clan with a private war log.

    • Redirect all Forbidden thrown errors in get_WARS methods to throw PrivateWarLog

    • A valid operation is to do either:

.. code-block:: python3

try:
    await coc.get_current_war(...)
except coc.Forbidden:
    pass

# or:

try:
    await coc.get_current_war(...)
except coc.PrivateWarLog:
    pass
  • EventsClient.add_X_update now accepts either a string or iterable.

  • New Method: client.remove_events() which works in the same way as client.add_events()

  • Speed up utils.get

  • New Events:

    • :ref:on_player_clan_join - when a player joins a clan
    • :ref:on_player_clan_leave - when a player leaves a clan
    • :ref:on_player_clan_level_change - when a player's clan's level changes
    • :ref:on_player_clan_badge_change - when a player's clan's badges change.
    • on_client_close which is dispatched upon closing the client
  • Rename x_achievement_update --> x_achievement_change for consistency

  • Add localised_name and localised_short_name attributes to :class:League and :class:Location

    • These have no effect at present.

Documentation

- Lots of the docs have had tidy-ups, with 2 new how-to's dedicated to Cache and the Events Client.

v0.2.1

19 Jun 01:05
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BugFix

v0.2.0 - Events

17 Jun 10:45
7c36d04
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v0.2.0

EventsClient

- :class:`EventsClient`
- Provides all functionality of :class:`Client`, as well as an events-like system.
- It will constantly request to the API every X seconds and detect indifferences between the cached and new results
  returned by API. It will then send out 'events', basically calling functions that you must register, to tell you that
  these things have happened
- Split into 3 categories: player, clan and war

Player

    - All events regarding anything in the API that can change.
    - E.g, name, troop levels (and unlocking), spells, heroes, donations, trophies etc.

Clans

    - All events regarding anything in the API that can change.
    - E.g. description, type (invite only etc.), ranks, donations etc. of members, levelups.

Wars

    - All events regarding anything in the API that can change.
    - E.g. new war attack, war state change

- You must register the funtions events will call with :meth:`EventsClient.add_events`
- You must 'subscribe' any clans, players or (clans in) wars you want to get with :meth:`EventsClient.add_clan_updates`,
  :meth:`EventsClient.add_player_update`, :meth:`EventsClient.add_war_update`.

- This can be a script that you run and will continue to run forever, calling your functions as events come through,
  it doesn't have to be integrated into a bot. To ease this use-case, :meth:`EventsClient.run_forever` is handy.

Other Importants
  • Cache has had another overhaul about how it works, is called and default operational use.

  • From above, default_cache is a kwarg, and method of :class:Client. It defaults to the inbuilt method,
    however you can pass your own function into this.

  • Logging in: the new recommended way of logging in is via client = coc.login(email, pass, **kwargs) with client
    being one of these kwargs: pass in either :class:EventsClient or :class:Client to use respective clients. This
    makes both Client class creation and HTTP logging in easy through one function. Any additional kwargs passed will become
    kwargs for the client you are using.

  • CurrentWar has been renamed, revamped and relooked at. A regular clan-war is now a :class:ClanWar, with
    WarIterator being renamed to ClanWarIterator. LeagueWarIterator and CurrentWarIterator now exist,
    Current wars being a mix of either clan or league wars.

  • :meth:Client.get_clan_war now retrieves the current :class:ClanWar

  • :meth:Client.get_current_war now attempts to retrieve the current :class:ClanWar, and if in the notInWar state,
    will attempt to search for a leauge war and return that, if found. This makes getting league wars and
    clan wars from the API much easier than before.

  • :attr:ClanWar.type and :attr:LeagueWar.type now return a string of either cwl, friendly, random - which war type it is.

  • :attr:Timestamp.time has been renamed to :attr:Timestamp.raw_time, and replaced with :attr:Timestamp.utc_timestamp (now called :attr:Timestamp.time)

  • Add :attr:ClanWar.status returns a string winning, losing, tied, won, lost, tie depending on stars + destruction.

BugFixes

- Lots of little ones with cache
- Performance upgrades with use of ``__slots__`` on more classes
- Trying to iterate over used up iterators
- Only log requests throttled as debug
- Trying to pop a cache item failed
- Few little regex and other bugs in cache.

v0.1.3

09 May 08:25
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v0.1.3

BugFixes

- TypeError will no longer be raised if no tags were found
- Iterators will continue to search for next item if one fails

Important

New Properties/Attributes

- :attr:`WarMember.is_opponent` indicates if the member is a clanmate (false) or opponent (true)
- :attr:`SearchPlayer.ordered_home_troops`, :attr:`SearchPlayer.ordered_builder_troops` - returns an
  :class:`collections.OrderedDict` of players troops, in the order found in game.
  Note: Siege Machines are included at the end of this.
- :attr:`SearchPlayer.ordered_spells` - same, but for spells
- :attr:`SearchPlayer.ordered_heroes` - same, but for heroes.
- :attr:`BaseWar.clan_tag` - all wars now have a permenant `clan_tag` attribute regardless of war state.
- :attr:`cache.fully_populated` - helper bool to indicate if all possible items are cached,
  for eg. with locations and leagues - static information

New Methods:

- :meth:`client.get_league_named()` - get a league (ie. Bronze III etc.) by name.
- :meth:`client.get_location_named()` - get a location (ie. Australia etc.) by name.
- :meth:`cache.clear()` - reset the cache and clear all objects inside for that instance.
- :meth:`cache.get_all_values()` - returns all values in the cache.
- :meth:`cache.get_limit(limit)` - get the first limit number of items in cache.

New Iterators:

- :class:`PlayerIterator`, :class:`ClanIterator`, :class:`WarIterator` - returned when a function eg.
  :meth:`client.get_players(tags)` is called. These allow normal dot notion to be used inside `async for`,
  eg. `async for clan in client.get_clans(tags): print(clan.name)`.
- :meth:`Iterator.flatten()` will return a list of all objects inside the iterator. Note: operation may be slow.

Changed Attribute:

- :attr:`SearchPlayer.troops_dict` has been changed to both :attr:`SearchPlayer.home_troops_dict` and
  :attr:`SearchPlayer.builder_troops_dict`, returning a dict of either home, or builder troops respectively.

- :attr:`SearchPlayer.ordered_troops_dict` has been changed to both :attr:`SearchPlayer.ordered_home_troops_dict`
  and :attr:`SearchPlayer.ordered_builder_troops_dict`, returning a dict of either home, or builder troops respectively.

Removed Dependency:

- `lru-dict` has been removed as a dependency due to a few windows problems while installing,
  and utilising :class:`collections.OrderedDict` appears to be faster.

Documentation


- Many type-hints were added to functions to aid IDE integration
- Documentation was re-written to use the NumPy style.
- Discord Bot examples were updated

v0.1.2

25 Apr 03:56
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v0.1.2
BugFixes
Fixed 2 problems which meant automatic token resets weren’t working. Please report any more bugs!

v0.1.1

24 Apr 10:34
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v0.1.1

BugFixes

- Stop nested asyncio loops from failing.

Important
  • New methods

    • :meth:.Client.get_clans(tags) returns an AsyncIterator of clans.
    • :meth:.Client.get_current_wars(tags) returns an AsyncIterator of current wars
    • :meth:.Client.get_players(tags) returns an AsyncIterator of players
    • :meth:.SearchClan.get_detailed_members returns an AsyncIterator of :class:.SearchPlayer for clans members
    • :meth:.Client.set_cache(*cache_names, max_size, expiry) enables you to override the default cache settings
      on a per-cache basis. Expiry is in seconds.
  • Removed parameters

    • json=False on all calls has been removed. Use :attr:DataClass._data to get the dict as returned by the API
      if you so desire
  • Implemented ratelimits

    • throttle_limit has been added as a parameter to :class:.Client. This is the number of calls per token, per second,
      to be made
  • asyncio.Semaphore lock has been implemented

  • New cache structure and implementation.

    • Max size and expiry (in seconds) can be set with :meth:Client.set_cache
    • New instances of cache on a per-object (returned) basis, so different methods will implement
      different instances of the cache.
    • lru-dict has been added as a requirement.
    • LRU is very fast and memory efficient, written in C.
  • Enum for :class:CacheType has been implemented. This is the preferred way to pass in cache_names to :meth:Client.set_cache
    as string names may change.

    • Can be called with :meth:Client.set_cache(CacheType.search_clans, max_size=128, expiry=10)
  • New Exception: :exc:InvalidCredentials

    • This essentially replaces the (now redundant) :exc:InvalidToken exception, and is called when the email/pass pair
      passed is incorrect.
  • New util function: :func:coc.utils.clean_tag(tag, prefix='#') will return a 'cleaned up' version of the tag.
    It will:

    • Make all letters UPPERCASE
    • Replace o ('oh') with 0 (zero)s
    • Remove non-alphanumeric and whitespace

https://cocpy.readthedocs.io/en/latest/changelog.html#v0-1-1

v0.1.0

21 Apr 14:20
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v0.1.0

BugFixes

- Fixed bug with loops breaking when reloading the client in a discord cog.
- A more specific error, `aiohttp.ContentTypeError` is raised when parsing non-json responses.

Important
  • Big thanks to Jab for some of these.

  • Big one! Client now only accepts an email/password pair rather than tokens.
    This pair is what you use to login to https://developer.clashofclans.com/#/login
    and will allow the client to automatically use, create, reset and find tokens,
    making it a much more streamlined process.

  • As such, the following parameters to client have been added:

    • key_count: int: the number of tokens to rotate between when making API requests.
      This defaults to 1, and can be between 1 and 10

    • key_names: str: The name to use when creating tokens on the developer page.
      This defaults to Created with coc.py Client

  • Email and Password are now mandatory parameters and must be passed

  • update_tokens parameter has been removed. The client will automatically reset bad tokens.

  • In order to keep consistency with the official API docs, token has been renamed to key.
    This affects the following method/parameters:

    • on_token_reset(new_token) --> on_key_reset(new_key)
    • HTTPClient.login() --> HTTPClient.get_keys()

    and otherwise consistent use of key during internals, docs, code and examples.

  • pytz and python-dateutil have both been removed as dependencies due to the ability to
    parse timestamps manually. This has been added to utils as a function: from_timestamp(ts),
    returning a utc-datetime object.

  • Dataclasses have received a makeover! Many new attributes are present, these are listed below.
    Most importantly, any property beginning with an underscore (_) use and return iterator objects.
    These are not lists, and relevant python documentation is here:
    https://docs.python.org/3/glossary.html#term-iterator.

    These are up to 12x faster than lists, and
    as such for those who are concerned about speed, performance and memory should use these, while
    for the majority, calling the regular property should be fine (usually returning a list rather than iter).

    • :attr:SearchClan._members
    • :attr:WarClan._members
    • :attr:WarClan._attacks
    • :attr:WarClan._defenses
    • :attr:WarMember._attacks
    • :attr:WarMember._defenses
    • :attr:SearchPlayer._achievements
    • :attr:CurrentWar._attacks
    • :attr:CurrentWar._members
    • :attr:LeagueClan._members
    • :attr:LeagueGroup._clans
  • The following new attributes were added:

    • :attr:SearchClan.member_dict
    • :attr:WarClan.member_dict
    • :attr:WarClan.attacks
    • :attr:WarClan.defenses
    • :attr:WarMember.attacks
    • :attr:WarMember.defenses
    • :attr:SearchPlayer.achievements_dict
    • :attr:SearchPlayer.troops_dict
    • :attr:SearchPlayer.heroes_dict
    • :attr:SearchPlayer.spells_dict
    • :attr:Timestamp.time
  • The folowwing new methods were added:

    • SearchClan.get_member(tag)
    • CurrentWar.get_member(tag)
  • New utility functions:

    • utils.get(iterable, **attrs)

      • Searches the iterable until a value with the given attribute is found.
        Unlike filter(), this will return when the first value is found.
    • utils.find(function, iterable)

      • Searches through the iterable until a value which satisfies the function is found.
    • from_timestamp(ts)

      • Parses an ISO8601 timestamp as returned by the COC API into a datetime object

Documentation:

- Many docstrings were reformatted or worded, with punctuation and other typo's fixed
- All new properties, attributes and methods have been documented.
- Update some examples, including a `clan_info` function in discord bots (Thanks, Tuba).

v0.0.5

16 Apr 21:26
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Various bug fixes, adding Forbidden exception and on_token_reset. For more info please see the changelog.